Essays about: "Reward Evaluation"

Showing result 1 - 5 of 32 essays containing the words Reward Evaluation.

  1. 1. The Myth of Incentive-Based Sales Strategies: an Empirical Analysis Contradicting Prevailing Theories using Data Mining and Hypothesis Testing Techniques

    University essay from Högskolan Dalarna/Institutionen för information och teknik

    Author : Yidan (Nickia) Liang; [2023]
    Keywords : Reward Program; Reward Evaluation; Data Mining; RFM; Customer Segmentation; Clustering; K-Means; Hypothesis Testing; One-Sided T-Test; Marketing Effectiveness; Incentive-Based Sales Strategy; Sales Promotion;

    Abstract : In recent decades, the use of incentive-based reward programs to foster customer loyalty and promote sales has become prevalent in various industries. While these strategies are widely accepted and implemented, there is a significant gap in empirical studies to ascertain their real-world effectiveness. READ MORE

  2. 2. Gamification Otherwise : Alternative directions to enhance the sense of friendliness in online communities

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Anna Chuprina; [2023]
    Keywords : gamification; sense of community; engagement; social media; gamification; känslan av gemenskap; engagemang; sociala medier;

    Abstract : Gamification is a widely explored topic in various contexts. In particular, gamification is used in the form of likes and reactions on various social media. However, it was identified that this reward system in the form of likes led to addictive behavior. READ MORE

  3. 3. Playstyle Generation with Multimodal Generative Adversarial Imitation Learning : Style-reward from Human Demonstration for Playtesting Agents

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : William Ahlberg; [2023]
    Keywords : Imitation Learning; Reinforcement Learning; Game-testing; Imitationsinlärning; Förstärkande inlärning; Speltestning;

    Abstract : Playtesting plays a crucial role in video game production. The presence of gameplay issues and faulty design choices can be of great detriment to the overall player experience. READ MORE

  4. 4. The motivation of immigrant children's heritage language learining. A case study on Chinese immigrant children in Gothenburg, Sweden.

    University essay from Göteborgs universitet/Institutionen för pedagogik och specialpedagogik

    Author : Yue Zhang; [2022-11-28]
    Keywords : heritage language; children education; motivation;

    Abstract : Aim: The purpose of this study is to examine children's perceptions of the heritage language learning process in order to gain a better understanding of the heritage language environment in which they live and the motivations for heritage language learning. The goal is to provide theoretical models and empirical evidence to promote children's motivation to learn heritage languages. READ MORE

  5. 5. Investigating Multi-Objective Reinforcement Learning for Combinatorial Optimization and Scheduling Problems : Feature Identification for multi-objective Reinforcement Learning models

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Rikard Fridsén Skogsberg; [2022]
    Keywords : Multi-Objective Reinforcement Learning; Radio Resource Scheduling; Deep Q-Networks; Single-policy; Multi-policy; Scalarization.; Flermåls förstärkningsinlärning; Radio resurs schemaläggning; Djupa Q-nätverk; Enskilt mål; Flermål;

    Abstract : Reinforcement Learning (RL) has in recent years become a core method for sequential decision making in complex dynamical systems, being of great interest to support improvements in scheduling problems. This could prove important to areas in the newer generation of cellular networks. READ MORE