Essays about: "Strategies in games"

Showing result 1 - 5 of 135 essays containing the words Strategies in games.

  1. 1. Gender Equality in the English Classroom : Teachers’ Attitudes Toward Incorporating Gender Equality in Their Teaching of Upper Secondary School English

    University essay from Mälardalens universitet/Akademin för utbildning, kultur och kommunikation

    Author : Johanna Ly; [2024]
    Keywords : Teachers; upper secondary school; EFL; group work; cooperative learning;

    Abstract : The aim of this study is to attain a deeper understanding of how English teachers approach the incorporation of gender equality in their English teaching, and the challenges and successes encountered in their pedagogical method. The study takes a qualitative approach, where the research examines the attitudes, teaching strategies and practical experiences of English teachers through semi-structured interviews. READ MORE

  2. 2. Repurposing cultural heritage: Design proposal for the Olympic Rowing stadium in Helsinki

    University essay from Lunds universitet/Institutionen för arkitektur och byggd miljö

    Author : Jenna Hukkinen; [2024]
    Keywords : Adaptive reuse; Architecture; Transformation; Adaptive transformation; Adaptive strategies; Cultural heritage; Architectural heritage; Cultural property; Historic preservation; Sustainable development; Building conservation; Revitalization; Economic revitalization; Value assessment; Swimming pool; Simhall; Public architecture; Bath; Arkitektur; Adaptiv transformation; Kulturarv; Historiskt bevarande; Hållbar utveckling; Byggnadsvård; Värdebedömning; Olympic games; Olympiska spelen; Functionalism; Funktionalism; Modernism; Arts and Architecture;

    Abstract : A network of functionalist buildings and stadiums was originally designed for the 1940 Olympic games in Helsinki. Among these structures was the Rowing Stadium, which hosted the kayaking competition in 1952 after the games were postponed due to World War II. (Malmberg et al. READ MORE

  3. 3. SCAFFOLDING MATHEMATICAL CONVERSATIONS:

    University essay from Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärande

    Author : Iuliana Mihaela Badica; [2023-10-10]
    Keywords : Interactive exhibit; mathematics; informal learning; science center; parent scaffolding; augmented reality;

    Abstract : Purpose: This study aims to address the current research gap on interactive mathematics exhibits by investigating parents’ role in supporting their children’s mathematics learning using such displays. In addition to this, the study examines the design of an interactive exhibit and explores whether it can facilitate mathematics learning among parents and children. READ MORE

  4. 4. Reinforcement Learning for Multi-Agent Strategy Synthesis Using Higher-Order Knowledge

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Gustav Forsell; Shamoun Gergi; [2023]
    Keywords : Higher Order Knowledge; Imperfect Information; Reinforcement Learning; Deep Q- networks; Knowledge Representation; Pursuit Evasion Games;

    Abstract : Imagine for a moment we are living in the distant future where autonomous robots are patrollingthe streets as police officers. Two such robots are chasing a robber through the city streets. Fearingthe thief might listen in to any potential transmission, both robots remain radio silent and are thuslimited to a strictly visual pursuit. READ MORE

  5. 5. On the strategic abilities gained by using knowledge-based strategies for multi-agent teams playing against nature

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Sam Maltin; Simon Rosén; [2023]
    Keywords : ;

    Abstract : Analogous to how the Knowledge-Based Subset Construct (KBSC) can transform games of imperfect information against nature into games of perfect information, making it easier to find winning strategies for objectives in these games, the multi-agent knowledge-based subset construct (MKBSC) can be used to find winning strategies in multi-agent games of imperfect information. The difference between the two algorithms is that the generalized version can be applied multiple times, which is interpreted as the agent’s considering not just their own knowledge of the game, but also their knowledge of the other agents, and the knowledge of the other agent’s knowledge about their own knowledge, etc. READ MORE