Essays about: "TCP prestanda"
Showing result 1 - 5 of 21 essays containing the words TCP prestanda.
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1. Low-latency transport protocols inactor systems : Performance evaluation of QUIC in Kompact
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Developers widely use actor frameworks to build highly distributed systems. However, modern actor frameworks are limited in their network implementations, with Transmission Control Protocol (TCP) and User Datagram Protocol (UDP) being the main protocols used for network communication. READ MORE
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2. Web interface for a multi-purpose transmitter
University essay fromAbstract : The project described in this report aims to construct a web interface for a multi-purpose transmitter (MPT). The MPT is a submodule that is meant to be used in future chromatography systems. This bachelor thesis project is done at Cytiva in Uppsala. READ MORE
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3. Improving and Evaluating TRex Traffic Generator through P4 Switches
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Traffic generators, as an indispensable tool to test devices under test and networking protocols, help researchers to execute performance inspection and optimization. Among all traffic generators, TRex is an open-source, high-performance, and low-cost traffic generator which is built on Data Plane Development Kit (DPDK). READ MORE
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4. Performance Evaluation of Next Generation Wi-Fi : Link Asymmetry in Multi-Link Operation
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : With the growing demand for high-speed data transmission, the Institute of Electrical and Electronics Engineers (IEEE) study group, particularly IEEE 802.11, which focuses on Wireless Fidelity (Wi-Fi) technologies, has been actively pursuing advancements to meet these escalating requirements. READ MORE
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5. A Peer-to-Peer Networking Framework for Scalable Massively Multiplayer Online Game Development in Unity
University essay from Högskolan i Halmstad/Akademin för informationsteknologiAbstract : This thesis investigates designing and implementing a peer-to-peer (P2P) networking frameworkfor Unity, a popular game engine, intending to offer a scalable and efficient solution forconstructing networked multiplayer games. The research covers an analysis of a P2P networkarchitecture, transport layer protocols, challenges in NAT traversal, and peer list management. READ MORE