Essays about: "Teaching and learning using games"

Showing result 1 - 5 of 23 essays containing the words Teaching and learning using games.

  1. 1. Using Digital Games for Language Development in Lower Grades : A study of English primary teachers’ attitudes to digital games in English language learning

    University essay from Högskolan i Gävle/Avdelningen för humaniora

    Author : Alae Saed Beshir; [2022]
    Keywords : English language teaching; English language learning; digital game-based learning; digital games; primary teachers;

    Abstract : In a digitalized world, learners from the 21st century prefer game-like lessons instead of traditional methods that are preferred by teachers according to previous studies. Creating a fun and engaging environment in the classroom is not an easy task for the teachers. READ MORE

  2. 2. Automating Feature-Extraction for Camera Calibration Through Machine Learning and Computer Vision

    University essay from Lunds universitet/Institutionen för elektro- och informationsteknik

    Author : Elias Åkeborg; [2021]
    Keywords : Machine learning; Computer vision; Feature-extraction; Classification; Camera Calibration; DeepLab; U-Net; Ridge Detection; Sub-pixel optimization; Artificial Intelligence; Technology and Engineering;

    Abstract : Machine learning as a field has expanded in an explosive manner, with more companies interested in using the technology. One of these companies, Spiideo, uses Machine learning to automatically stream and record sports, highlighting key events - all automatically without a cameraman. READ MORE

  3. 3. Digital Games in English Language Learning : A Mixed Method Study of Teachers' and Students' Attitudes to Digital Games and Its Effects in English Language Learning

    University essay from Högskolan i Gävle/Avdelningen för humaniora

    Author : Stina Tirén; [2021]
    Keywords : Digital games; digital game-based learning; English language learning; English language teaching; upper-secondary school; attitudes; motivation;

    Abstract : The possible benefits of digital games for English language learning and teaching have received increasing attention in recent years as more research shows that digital games can affect students’ learning and motivation within formal education. A great deal of the integration of digital games in school contexts depends on the attitude of teachers and students. READ MORE

  4. 4. Teacher attitudes and practices regarding the use of digital educational games for student motivation in the English language classroom

    University essay from Malmö universitet/Fakulteten för lärande och samhälle (LS)

    Author : Anncharlotte Fredriksson; Vanessa Mårtensson Ramirez; [2021]
    Keywords : Digital Educational Games; Gamification; GBL; Student motivation; Teacher Attitudes; Second Language Teaching.;

    Abstract : The purpose of incorporating digital educational games in educational settings is to engage the students' desire to learn. The aim of the syllabus for upper secondary school, as expressed by Skolverket (2011) is to support the students for lifelong learning and in order to do so, motivation is needed. READ MORE

  5. 5. The Impact of Digital Games on English Vocabulary Learning in Middle School in Sweden (ages 9-12)

    University essay from Malmö universitet/Institutionen för kultur, språk och medier (KSM)

    Author : Stella Nanfuka Tebeweka; [2021]
    Keywords : Digital games; Digital games in learning; Early childhood learning; English in Sweden; English language learning; English vocabulary; Gamification; Gaming and language; Vocabulary acquisition; Vocabulary development;

    Abstract : In recent years, the age of additional language learning has been lowered in school education. What separates current students from the previous generation, however, is the fact that they use modern technology, such as digital games, and this can be used as a teaching strategy. READ MORE