Essays about: "Tessellering"
Found 3 essays containing the word Tessellering.
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1. Analysis of Mutable Game Environments Built on a Tetrahedral Mesh : Tetras, a Potential Alternative to Voxels
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Historically 3D game environments have almost always been immutable. Mutable environments are a technical challenge that will affect performance. For games of the future to continue approaching realism, mutable environments are an essential step. READ MORE
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2. Smooth Particle Ribbons Through Hardware Accelerated Tessellation
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Generating and rendering ribbons from a stream of particles is common in games and VFX to visualize flow. To create detailed smooth particle ribbons this work combines tessellation and B-splines, which gives smooth surfaces with contiguous normals. READ MORE
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3. Concealing rendering simplifications using gazecontingent depth of field
University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)Abstract : One way of increasing 3D rendering performance is the use of foveated rendering. In this thesis a novel foveated rendering technique called gaze contingent depth of field tessellation (GC DOF tessellation) is proposed. Tessellation is the process of subdividing geometry to increase detail. READ MORE