Essays about: "adults and technology"

Showing result 1 - 5 of 136 essays containing the words adults and technology.

  1. 1. Magic Tree - Development of a technology mediating multi-sensory musical instrument

    University essay from Lunds universitet/Innovation

    Author : Herta Storlind; [2024]
    Keywords : multi-sensory; musical instrument; capacitive sensing; Arduino; multifunctional disabilities; Technology and Engineering;

    Abstract : This thesis is part of the MISK-project, Musik, Interaktiv design, Sinnesstimulering och Kvalitet (Music, Interactive design, Sensory stimulation and Quality). The MISK-project is a collaborative project between Certec at LTH, Furuboda Folkhögskola and Eldorado Resurscenter, developing musical instruments for children and young adults with mental and physical disabilities. READ MORE

  2. 2. Development of a System Dynamic Model of Mental Healthcare Structure in Stockholm

    University essay from KTH/Medicinteknik och hälsosystem

    Author : Julia Osswald; [2024]
    Keywords : Mental health; mental healthcare; healthcare structure; system dynamics; simulation; emergency care; modeling; primary care; specialized care; Stockholm; mental healthcare system; Psykisk hälsa; psykiatrisk vård; vårdstruktur; systemdynamisk modell; simulering; akutsjukvård; primärvård; specialiserad vård; psykiatriskt sjukvårdssystem; Stockholm.;

    Abstract : Mental illnesses are the leading cause of disability in the world today, affecting nearly a billion people including 14% of the world’s adolescents. Mental illnesses include both psychiatric conditions and inconveniences and is a broad term to describe multiple different conditions in varying severity. READ MORE

  3. 3. Exploring older adults' interaction with a gamified memory task. A pilot study to assess usability of the 'Brain Blossom' game

    University essay from Institutionen för tillämpad informationsteknologi

    Author : Hanna Persson; Vida William-Olsson; [2023-11-20]
    Keywords : gamified memory task; explorative study; biometric data; user experience; användarupplevelse; gamifierad minnesuppgift; explorativ studie; biometrisk data;

    Abstract : The research employed a qualitative methodology to gather insights regarding the performance, as well as the emotional and physiological reactions of older adults engaging with the "Brain Blossom" game over three sessions. This was achieved by utilizing self-reported information, encompassing tools such as the Self Assessment Manikin scale and usability experience (UX) questionnaires. READ MORE

  4. 4. Visual Communication in Driving Social Innovation for Disadvantaged groups in Nami

    University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Author : Mufaro Nhundu; [2023]
    Keywords : Social Innovation; Food Security; Visual Communication; Human Centered Design.;

    Abstract : This master’s thesis aims to explore the potential of visual communication as a powerful tool for promoting change and impact in Namibia with a focus on sustainable agriculture and food security. The study analyzes how graphic design and visual communication may effectively explain best practices for sustainable farming and inspire young adults in rural communities to engage with agriculture through empirical research. READ MORE

  5. 5. Parents’ perceptions about preschool children’s use of mobile devices and experiences at art museums

    University essay from Stockholms universitet/Institutionen för data- och systemvetenskap

    Author : Sooyoun Kim; [2023]
    Keywords : preschool children; mobile devices; tablets; educational apps; child-computer interaction; art museums; museum learning;

    Abstract : The child–environment interaction type, which involves touching and handling part of collections and displays, is less common in art museums. In addition, art museums demand many behavioural rules from their visitors. The adult caregivers, therefore, prefer that their preschool children participate in child-friendly activity programmes. READ MORE