Essays about: "museum learning"
Showing result 1 - 5 of 39 essays containing the words museum learning.
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1. LEARNING FOR ALL IN THE DIGITAL MUSEUM
University essay from Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärandeAbstract : Purpose: Due to the COVID-19 pandemic, museum have increased their exploration of digital means to reach their audience. Museums are obliged to ensure that digital initiatives are in alignment with legal standards and guidelines for accessibility. READ MORE
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2. Parents’ perceptions about preschool children’s use of mobile devices and experiences at art museums
University essay from Stockholms universitet/Institutionen för data- och systemvetenskapAbstract : The child–environment interaction type, which involves touching and handling part of collections and displays, is less common in art museums. In addition, art museums demand many behavioural rules from their visitors. The adult caregivers, therefore, prefer that their preschool children participate in child-friendly activity programmes. READ MORE
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3. Glimmers in the Dark : Enhancing Museum Experiences Through Interaction Design at the Natural History Museum of Denmark
University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Abstract : In a digital and fast-paced world, museums are constantly updating their practices to support visitors’ experiences and interactive exhibits are increasingly gaining popularity. I collaborated with the Natural History Museum of Denmark to design an interactive room for their upcoming new building, specifically for the exhibit with the working title “Night in the Open Land”. READ MORE
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4. Resurrection of Our Ancestors : 3D face reconstruction of historical images and its use in face recognition
University essay from Uppsala universitet/Avdelningen Vi3Abstract : In the field of face recognition one challenge is to recognize individuals in photographs taken of the person in profile. In this project it was investigated whether 3D face reconstructions could improve the face recognition results in these cases. READ MORE
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5. From Pixels to Culture : Gamification and Extended Reality in the Modern Museum
University essay from Uppsala universitet/Institutionen för ABMAbstract : This thesis aims to explore the theory, implementation, and critical aspects of gamification and extended reality employed within the cultural sector. More specifically the impact of gamification and virtualization on the information dissemination by the institutions and what it means for the visitor as well as the challenges that arise with the use of such technologies and potential points of criticism. READ MORE