Essays about: "game systems"
Showing result 1 - 5 of 286 essays containing the words game systems.
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1. Comparing the impact of using different platforms to test embedded systems: a case study
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : Embedded systems testing is a vital step in the development and production of embedded devices. This process can assure developers that the embedded device performs as expected and there will be no harm brought to the user. Debugging embedded firmware is a very tricky and complicated process that engineers will undergo during development. READ MORE
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2. Greening the grid of Indonesia - Second life application for Lithium-Ion Electric Vehicle batteries in Indonesia’s Energy System
University essay from Lunds universitet/InnovationAbstract : With the increasing energy demand from urban electrification, the growing economy and global warming, Indonesia has some extensive challenges ahead. Additionally, growing demand for Li-ion batteries is causing shortages of virgin battery minerals in parallel with the increasing demand for energy storage to accommodate electrification. READ MORE
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3. Animation Graph
University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknikAbstract : This work introduces a data model, compiler and runtime interpreter to drive the logic of animation graphs in game engines. The primary purpose of an animation graph is to allow for animation logic to be evaluated in a data driven way, which enables game programmers and animators to work iteratively and in parallel. READ MORE
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4. Unlocking the Battle Pass: Broadening the Scope of Video Game Gamification
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : While gamification has been extensively studied in specific fields, such as education and health, its application in other domains remains understudied. This thesis explores how battle passes, a common gamification system found in video games, are implemented and examines their potential challenges and limitations within and beyond video games. READ MORE
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5. We Pay We Say – Participatory Design in OldSchool RuneScape's Polling and Feedback Systems
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This paper analyses the players’ perception of the feedback and polling systems of OldSchool RuneScape to determine what level of participatory design is achieved by the feedback and polling systems used in the game. The aim of the research is to increase the availability of knowledge regarding participatory design in live-service games, as only limited coverage of the topic exists. READ MORE