Essays about: "language-game"

Found 4 essays containing the word language-game.

  1. 1. Natural Language Content Generation for Computer Games

    University essay from Umeå universitet/Institutionen för datavetenskap

    Author : Olle Sundin; [2019]
    Keywords : ;

    Abstract : The demand for engaging and fresh game content is steadily increasing in the modern computer game industry. However, the manual process of game content creation is expensive and unscalable which has led to an increased use of Procedural Content Generation methods. READ MORE

  2. 2. Should I stay or should I go? : Developing the Narrative model as a tool for game design

    University essay from Umeå universitet/Institutionen för informatik

    Author : Lisa Mörtsell; [2018]
    Keywords : Immersion; user experience; HCI; GameFlow; game design; digital storytelling; meaningful play; game research; the Narrative model;

    Abstract : In 2015, the Narrative model was created as a result of a study exploring how episodic games keep player’s interests through combining narrative and gameplay. In this thesis, the Narrative model is used as a framework for designing a language game for children to see whether that makes players more inclined to keep playing than a game not designed based on the model. READ MORE

  3. 3. Why Human Virtues Obtain in the Natural World

    University essay from Lunds universitet/Centrum för teologi och religionsvetenskap

    Author : Jerker Karlsson; [2012]
    Keywords : Naturalism; Virtue-ethics; Weltanschauung; Language game; Aristotle; Philosophy and Religion;

    Abstract : This essay aims to connect naturalism and virtue-ethics to a form of realism about values. The thesis advanced in the essay relies heavily on the Wittgensteinian concepts language-game and weltanschauung as explanatory tools for how values can be both real and unreal, both objective and subjective, both at the same time but not from the same perspective. READ MORE

  4. 4. How to support and enhance communication : in a student software development project

    University essay from Blekinge Tekniska Högskola/Institutionen för arbetsvetenskap och medieteknik

    Author : Catharina Ahlström; Kristina Fridensköld; [2002]
    Keywords : Communication; design artifacts tools; mock-up; metaphor; language-game; GUI; future workshop; participatory design; information; community of practice; usability test.;

    Abstract : This report, in which we have put an emphasis on the word communication, is based on a student software development project conducted during spring 2002. We describe how the use of design tools plays a key role in supporting communication in group activities and to what extent communication can be supported and enhanced by tools such as mock-ups and metaphors in a group project. READ MORE