Essays about: "lighting in libraries."
Showing result 1 - 5 of 6 essays containing the words lighting in libraries..
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1. Uniform vs. uneven lighting: Accommodation of multiple users’ preferences in study rooms
University essay from KTH/LjusdesignAbstract : Uniform lighting in public spaces like study rooms in libraries, is still a common practice. However, uniformly lit spaces are unable to simultaneously meet the needs of multiple users and can create dull environments. READ MORE
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2. Comparing Wrist Movement Analysis Technologies
University essay from KTH/Hälsoinformatik och logistikAbstract : The wrist is a body part that can be used during repetitive movements in many work environments. There is a need to measure these movements in order to notice harmful repetitive movements in advance. There are many different ways to measure these movements, such as with the use of a depth camera. READ MORE
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3. Creating an Appealing 3D-visualization Tool for Baseboards in the Web Browser
University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska högskolanAbstract : Today a lot of libraries, tools and techniques exist to create visual appealing renders for the web. In this thesis, a prototype for visualizing baseboards in the web browser was developed. READ MORE
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4. Target-less and targeted multi-camera color calibration
University essay from Mittuniversitetet/Avdelningen för informationssystem och -teknologiAbstract : Multiple camera arrays are beginning to see more widespread use in a variety of different applications, be it for research purposes or for enhancing the view- ing experience in entertainment. However, when using multiple cameras the images produced are often not color consistent due to a variety of different rea- sons such as differences in lighting, chip-level differences e. READ MORE
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5. Ray traced gaming, are we there yet?
University essay from Mälardalens högskola/Akademin för innovation, design och teknikAbstract : Advances in hardware acceleration has resulted in development of a variety of hardware accelerated ray tracing libraries. The purpose of this bachelor thesis is to investigate if a simple ray tracer, based on a hardware accelerated ray tracing library, can achieve acceptable frame rates in rendering simple 3D game-related environments. READ MORE