Essays about: "low fidelity simulator"
Showing result 1 - 5 of 6 essays containing the words low fidelity simulator.
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1. Effect of resolution on player performance and experience in virtual reality low-fidelity first-person shooting games
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. With the increasing popularity of virtual reality(VR) in gaming applications, it is important to understand the factors that influence the user experienceof players in VR games. One such factor is the resolution of the VR headsets, whichdetermines the clarity and sharpness of the applications on the screen. READ MORE
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2. Do higher levels of immersion in driving simulators lead to faster learning?
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : As technology is becoming ever more present in the world, the use of simulators as a teaching tool is more prevalent than ever, with good evidence to back up their usefulness. Drivers’ education is one area among many that is seeing this change. READ MORE
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3. Evaluation of Active Rear Steering through Multi-Body Simulation
University essay from KTH/Väg- och spårfordon samt konceptuell fordonsdesignAbstract : The goal of this thesis work is to evaluate and quantify the advantages and disadvantages of Active Rear Steering (ARS). The evaluation is carried out through Multi-Body System (MBS) simulations. An analytical model has been developed to better understand the basic dynamics of vehicles equipped with rear steering. READ MORE
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4. Risk perception during conditionally automated driving in low fidelity simulator
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : This work focuses on the type-3 self-driving cars, partially autonomous vehicles which can control themselves for most of the time and may ask the driver to take control of the car in case of specific situations. The purpose of this study is to evaluate the perception of the simulated risk faced by the participants in a low fidelity simulation in relation with their background: the gaming and driving experience. READ MORE
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5. Entertainement [!] for faster driving takeovers : Designing games for faster and safer takeovers on level 3 self-driving cars
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : The upcoming level 3 generation of self-driving vehicles will be characterized by the freedom of not having the driver’s hands on the steering wheel. This acquired freedom is posing new challenges on the traditional passenger comfort paradigm as the drivers will spend a higher amount of time doing non-driving tasks (NDRT). READ MORE