Essays about: "paper mechanics"
Showing result 21 - 25 of 66 essays containing the words paper mechanics.
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21. Accessibility for Hearing Impaired Players in Overwatch
University essay from Uppsala universitet/Institutionen för speldesignAbstract : The majority of video games utilize auditory cues to convey vital information such as enemy positioning and hazardous locations to the player. However, these audio cues are inaccessible to players who are deaf or hard of hearing. READ MORE
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22. Stuck in a vault with magnetizing distractions : Using deep games to model a personal experience of loneliness
University essay from Uppsala universitet/Institutionen för speldesignAbstract : Designing games around complex emotions and experiences can be seen as quite difficult for game designers. Therefore, this paper sought to research how to convey the emotional state of an individual through design based on a chosen experience. The chosen experience was the feeling of loneliness with connection to the fear of rejection. READ MORE
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23. A Mathematical Analysis of the Harmonic Oscillator in Quantum Mechanics
University essay from Linnéuniversitetet/Institutionen för matematik (MA)Abstract : In this paper we derive the eigenfunctions to the Hamiltonian operator associated with the Harmonic Oscillator, and show that they are given by the Hermite functions. Then we prove that the Hermite functions form an orthonormal basis in the underlying Hilbert space. READ MORE
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24. Patent Registration among Swedish Firms: Gaining an Understanding of the Relationships between firm-level Profits, Age and Patenting
University essay from Handelshögskolan i Stockholm/Institutionen för nationalekonomiAbstract : This paper investigates the relationships between firm age, year-to-year profit-levels and patenting-levels for some of the most patent innovative Swedish firms during the period 2010-2013. With consideration to existing literature on the topic of patenting, underlying mechanics of patenting, company characteristics linked to patenting and factors specific to Sweden, two short time-series econometric models were developed. READ MORE
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25. Emergent Player-Driven Narrative in Blades in the Dark and Dungeons & Dragons : A Comparative Study
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This paper presents a comparative study on two Tabletop Roleplaying Games, Dungeons & Dragons and Blades in the Dark. This paper takes a look at the narrative differences within the two systems. More specifically investigate if Blades in the Dark is more playerdriven than Dungeons & Dragons. READ MORE