Essays about: "pc game"
Showing result 1 - 5 of 33 essays containing the words pc game.
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1. Subjective Tests for Quality of Experience in Streamed Virtual Reality Games
University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknikAbstract : VR gaming is an emerging market with relatively new technology when compared to PC and console gaming. Streamed VR gaming is when the VR game is being streamed from another device to the VR headset. READ MORE
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2. The Dark Patterns of Battle Passes : Investigating player attitudes to a growing type of microtransaction
University essay from Umeå universitet/Institutionen för informatikAbstract : In recent years, many PC and console video games have seen a shift towards live service models as a means of generating recurring revenue through in-game purchases called microtransactions. Microtransactions have been linked to the concept of dark patterns—design patterns that favour the service at the expense of the end user—due to their possible negative impact on the user experience. READ MORE
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3. Life is Strange 2. Digital Game-Based Language Learning in an EFL Context
University essay from Göteborgs universitet / LärarutbildningsnämndenAbstract : This study looked at the impact of Digital Game-Based Language Learning (DGBLL) and Life is Strange 2: Episode One, a commercial off-the-shelf (COTS) video game, on the listening comprehension of twelve Swedish Upper Secondary English as a Foreign Language (EFL) pupils. Two studies were conducted to answer the following research questions. READ MORE
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4. Network Effects in the PC Gaming Industry
University essay from Handelshögskolan i Stockholm/Institutionen för nationalekonomiAbstract : Various empirical papers have proved the existence of network effects in many different industries and developed methods to quantify the network effect. The thesis establishes a structural model for the demand system of the PC gaming industry and estimates the reduced-form equations using instrumental variable estimators. READ MORE
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5. Asynchronous Dialogue System
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : Conversations between the PC (player character) and NPCs (non-player characters) in conventional games are usually sequence-based. The NPC talks to a certain point before pending the player's input, sometimes consisting of several prepared actions displayed on the screen in order to advance the conversation. READ MORE