Essays about: "positive effects of science and tec"

Showing result 1 - 5 of 6 essays containing the words positive effects of science and tec.

  1. 1. Learning in physics with simulation : Students’ needs & perceptions of the interaction with Algodoo, and learning in physics

    University essay from KTH/Skolan för industriell teknik och management (ITM)

    Author : Seyma Ikra Koyuncu; [2023]
    Keywords : computational thinking; stem; simulations; physics; modelling; digital tools; digital content; computational thinking; stem; simulering; fysik; modellering; digitalt verktyg; digitalt innehåll;

    Abstract : Initiatives to implement computational thinking and science, technology, engineering & modelling into learning processes have been taken by many authorities worldwide, and in Sweden as well. The Swedish government made changes in the high school curriculum in order to develop student’s digital competence including programming which has been in force since June 2018 (Skolverket, 2018). READ MORE

  2. 2. Tools and Methods for Companies to Build Transparent and Fair Machine Learning Systems

    University essay from KTH/Skolan för industriell teknik och management (ITM)

    Author : Alexandra Schildt; Jenny Luo; [2020]
    Keywords : ethical AI; AI ethics; machine learning; bias; explainability; fairness; transparency; etisk AI; AI etik; maskininlärning; diskriminering; rättvisa; transparens;

    Abstract : AI has quickly grown from being a vast concept to an emerging technology that many companies are looking to integrate into their businesses, generally considered an ongoing “revolution” transforming science and society altogether. Researchers and organizations agree that AI and the recent rapid developments in machine learning carry huge potential benefits. READ MORE

  3. 3. Animated Gamification - the effects of video clips as rewards in a gamified CRM software for B2B sales

    University essay from Malmö högskola/Fakulteten för teknik och samhälle (TS)

    Author : Timothy Jalgard; [2016]
    Keywords : gamification; gamification design; gamified workplace; gamified experiences; MDA framework; gamification at work; video clips; motivation; extrinsic motivation;

    Abstract : Gamification innebär att man använder element och tekniker från spel i annars icke-lekfulla miljöer för att öka användarnas engagemang. Arbetssättet har de senaste åren blivit allt mer förekommande i profesionella sammanhang som skolan och i arbetslivet. READ MORE

  4. 4. Improved stakeholder management with the usage of cluster theory

    University essay from KTH/Fastigheter och byggande

    Author : Bastiaan Voorn; [2016]
    Keywords : Tenants; stakeholder management; cluster theory; Stockholm; Hyresgäster; intressenthantering; klusterteori; Stockholm;

    Abstract : Stakeholders play an important role for firm’s performance and survival. Being able to balance multiple stakeholder’s needs an interest simultaneously and at the same time achieve best value for provided services/products is often referred to "acting as an informed client". READ MORE

  5. 5. Evaluation of virtual servers for use incomputer science education : Utvardering av virtuella servrar f ör användning inom undervisning i datateknik

    University essay from Institutionen för datavetenskap; Tekniska högskolan

    Author : Johan Jernlås; [2011]
    Keywords : virtualization; web programming; virtual server; vSphere; virtual labo- ratories; student administered server;

    Abstract : Virtual servers are being increasingly utilized in higher education forclient computers, this thesis investigates if virtualization could also bebeneficial for servers. By providing three general models (the first beingthe current situation and the two latter leveraging virtualization) andevaluating each, a broad sense of the applicability, possibilities andremaining problems of introducing server virtualization is provided. READ MORE