Essays about: "puzzle games"
Showing result 1 - 5 of 33 essays containing the words puzzle games.
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1. The Transmedial Symbiosis Between the Different Five Nights at Freddy's Narratives
University essay from Karlstads universitet/Institutionen för språk, litteratur och interkultur (from 2013)Abstract : The purpose of this essay is to explore the connection between the novel adaptation of Five Nights at Freddy’s and its video game source. As well as questioning how the two sources have developed a unique transmedial symbiosis. READ MORE
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2. THE IMPACT OF DYNAMIC GAME DIFFICULTY BALANCING ON PLAYER USER EXPERIENCE IN PUZZLE GAMES : A case study
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : This study delves into the relationship between Dynamic Game Difficulty Balance and Game User Experience in the context of puzzle games. The aim of this study was to explore the impact of DGDB on user experience in puzzle games, focusing on player engagement, immersion, and the occurrence of a-ha moment. READ MORE
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3. The key of challenging levels: An analysis of 2D puzzle video game levels
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This study is focused on the challenges in puzzle video games. Based on several previous studies, the researcher created seven different types of challenges in puzzle games. READ MORE
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4. Prototyping and user testing a new sound toy: Gamelike interactions with FM synthesis
University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälleAbstract : Sound toys are game-like technologies that can be described as playful sonic interactions where the users are given unusual ways to creatively explore and transform synthetic sound. This study investigated the prototyping and evaluation of a new sound toy. READ MORE
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5. Escape the Decision Arena : Designing and evaluating an immersive collaborative gaming experience in a cylindrical environment
University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakultetenAbstract : The Decision Arena in Linköping University contains a 360° cylindrical display with a complementary 360° sound system consisting of eight evenly spaced speakers along the bottom edge of the screen. This paper explores if an immersive game can be developed for such a non-typical gaming environment. READ MORE