Essays about: "dynamic game difficulty balancing"

Found 2 essays containing the words dynamic game difficulty balancing.

  1. 1. THE IMPACT OF DYNAMIC GAME DIFFICULTY BALANCING ON PLAYER USER EXPERIENCE IN PUZZLE GAMES : A case study

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Qian Lin; [2023]
    Keywords : dynamic game difficulty balancing; game user experience; flow; puzzle games; Eureka effect; a-ha moment; engagement; immersion;

    Abstract : This study delves into the relationship between Dynamic Game Difficulty Balance and Game User Experience in the context of puzzle games. The aim of this study was to explore the impact of DGDB on user experience in puzzle games, focusing on player engagement, immersion, and the occurrence of a-ha moment. READ MORE

  2. 2. A Hybrid Difficulty Balancing Method on “Casual” Mobile Game

    University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)

    Author : Dimitris Chatzilias; [2015]
    Keywords : Video Games Difficulty Balancing; Games Difficulty Adjustment; Game Development; Casual Mobile Games; HCI;

    Abstract : A new hybrid Video Game Difficulty Balancing method which stands in between the two traditional methods (Static and Dynamic) has been suggested in this project aiming to discreetly estimate the player’s difficulty preference and make the respective in-game adjustment. This method has been based on the hypothesis that the user’s difficulty preferences can be to some extent predicted by some of their in-game actions. READ MORE