Essays about: "real-time rendering"

Showing result 11 - 15 of 146 essays containing the words real-time rendering.

  1. 11. Real-time Human Detection using Convolutional Neural Networks with FMCW RADAR RGB data

    University essay from KTH/Skolan för industriell teknik och management (ITM)

    Author : Anna Phan; Rogelio Medina; [2022]
    Keywords : Human Detection; Machine Learning; Convolutional Neural Networks; YOLO; FMCW Radar; Human Detection Evaluation; Människodetektering; Maskininlärning; Neurala faltningsnät; Djupa faltningsnät; YOLO; FMCW Radar; Utvärdering;

    Abstract : Machine learning has been employed in the automotive industry together with cameras to detect objects in surround sensing technology. You Only Look Once is a state-of-the-art object detection algorithm especially suitable for real-time applications due to its speed and relatively high accuracy compared to competing methods. READ MORE

  2. 12. Evaluation of Performance and Image Quality for Voxel Cone Tracing

    University essay from Mälardalens universitet/Akademin för innovation, design och teknik

    Author : Johannes Finn; [2022]
    Keywords : computer graphics; voxel cone tracing; voxel-based rendering;

    Abstract : Voxel cone tracing (VCT) is a rendering method designed to approximate global illumination in a fast and efficient way. Global illumination means to render not only the direct lighting of a scene but also light from indirect sources, simulating how light in the real-world tend to bounce around and illuminate even the areas that are occluded from a direct light source. READ MORE

  3. 13. Real-time Field Line Rendering for Temporal and Heliophysical Datasets

    University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Author : Christoffer Paulusson; [2022]
    Keywords : field lines; fieldlines; rendering; temporal; heliophysical; real-time; OpenSpace; NASA; visualization;

    Abstract : The thesis compares two different methods for tracking and moving field lines. The first method included tracing one field line and moving each individual vertex along its own path with path following. The second method was done by tracing new field lines and using linear interpolation to move the field lines. READ MORE

  4. 14. Rendering of Large Scale Continuous Terrain Using Mesh Shading Pipeline

    University essay from Umeå universitet/Institutionen för datavetenskap

    Author : Martin Hedberg; [2022]
    Keywords : ;

    Abstract : Large open terrains require visual simplifications to be able to be rendered in real-time. One possibility is to subdivide the terrain into a quad tree where each node in the tree represents a simpler version of a tile of the terrain. READ MORE

  5. 15. Finding the limitations of a real-time updated simulation driven web map

    University essay from Linköpings universitet/Programvara och system

    Author : Fritz Svensson; [2022]
    Keywords : Performance Counters; simulation; real-time map;

    Abstract : In this study, built in performance counters are used to identify limits of a prototype real time map web application running in the Google Chrome browser on a desktop PC. The context in which the application is intended for use is one of distributed simulation. READ MORE