Essays about: "real-time rendering"
Showing result 21 - 25 of 146 essays containing the words real-time rendering.
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21. Evaluation and reference implementation of simulation focused rendering frameworks
University essay from Umeå universitet/Institutionen för datavetenskapAbstract : When creating physics simulations, one common issue that arises is the need to visualize the simulation progress and results. With recent advancements in ray tracing this problem has mostly been solved for non real-time applications. READ MORE
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22. Two New Methods for Real-Time Per-Face Texture Mapping (Ptex)
University essay from KTH/DatavetenskapAbstract : Ptex (Per-Face Texture Mapping for Production Rendering) is a technology unveiled by Disney in 2008 that automatizes the process of applying textures to 3D models but is rarely used in real-time contexts, where this process is still largely manual and time consuming. This report aims to compare two new real-time methods, Reduced Traverse and Hybrid, to two existing ones, Discard and Traverse, which could give new insight into the feasibility of widespread real-time Ptex and consequent resource savings. READ MORE
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23. Interactive Visualization of Air Traffic in OpenSpace
University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakultetenAbstract : This thesis report presents a master’s thesis project in Media Technology by two students from Linköping University, Sweden. The project was implemented in collaboration with the Visualization Center C and Linköping University during the spring of 2021 resulting in the creation and development of two spatiotemporal visualizations featuring air traffic data in the OPENSPACE software. READ MORE
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24. Improving Ray Tracing Performance with Variable Rate Shading
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. Hardware-accelerated ray tracing has enabled ray traced reflections for real-time applications such as games. However, the number of rays traced each frame must be kept low to achieve expected frame rates. READ MORE
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25. Procedurally Generated Eye Features for Real-time Applications
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. As computing power has increased over the years, larger parts of the digital graphics industries are moving towards using real-time rendering for their solutions. The fast iteration and visual response help make the creative processes and communication more accessible in both the desktop and smartphone markets. READ MORE