Essays about: "real-time rendering"

Showing result 6 - 10 of 146 essays containing the words real-time rendering.

  1. 6. A Performance Comparison of Path Tracing on FPGA and GPU

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Anton Lilja; Markus Videfors; [2023]
    Keywords : ;

    Abstract : Ray Tracing algorithms have long been the popular choice for rendering realistic images, and in recent years they have also reached the field of real time computer graphics. Although their performance has seen great improvement, they are still very computationally costly to perform, both in terms of time and power. READ MORE

  2. 7. The Speed of Clouds : Utilizing Adaptive Sampling to Optimize a Real-Time Volumetric Cloud Renderer

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Emrik Hydén; [2023]
    Keywords : Volumetric clouds; Ray marching; Bilinear interpolation; Adaptive sampling; Unity3D; Volymetriska moln; Ray marching; Bilinjär interpolering; Adaptiv sampling; Unity3D;

    Abstract : Volumetric clouds are often used in video games in order to improve the realism or graphical quality of the game. However, in order to achieve real-time rendered clouds, optimizations have to be implemented as part of the rendering algorithm. READ MORE

  3. 8. Enhancing Autodesk Maya´s rendering capabilities: : Development and integration of a real-time render plug-in incorporating the extended feature of Toon-Shading

    University essay from Blekinge Tekniska Högskola

    Author : Zannie Karlsson; Liye Yan; [2023]
    Keywords : Software prototyping; Cel-shading; Shading algorithm; 3D-computer graphics; Non-photorealistic rendering technique;

    Abstract : Background- Autodesk Maya is by its long existence one of the most established 3D-modeling software that enables users to create meshes and the software can handle a majority of processes associated with graphic models, animation, and rendering. Although there are arguably different third-party plug-ins that can be used to enhance the efficiency of Maya. READ MORE

  4. 9. Comparative study of Batch and Instance rendering for static geometry in OpenGL

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Marcus Alström; Christoffer Andersson; [2023]
    Keywords : Batch rendering; Instance rendering; OpenGL; Static geometry; Frame time; Batch rendering; Instance rendering; OpenGL; Statisk geometri; Frame time;

    Abstract : Graphical rendering has use cases in many fields. When rendering in real time, such as in simulations or games, the time to compute each frame is of high importance. An important factor to reducing frame time is decreasing the amount of calls between the processor and graphics card. READ MORE

  5. 10. Improving the Accuracy of FFT-based GPGPU Ocean Surface Simulations

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Jacob Eriksson; Joakim Wingård; [2022-12-01]
    Keywords : computer graphics; 3D graphics; real-time rendering; Fourier transform; FFT; simulation; GPGPU; interactive; ocean wave spectrum; oceanography;

    Abstract : In this paper, we explore how the current state of the art in real-time ocean simulations can be improved in terms of simulation accuracy, while preserving performance. Current methods, both in academia and in the industry, simulate an ocean model in frequency space on the GPU, convert said model on an approximately frame-byframe basis to the spatial domain using the Fourier transform, and then read back the resulting heightfield to the CPU as input to the application’s physics engine. READ MORE