Essays about: "super mario"

Showing result 1 - 5 of 10 essays containing the words super mario.

  1. 1. Representing video game style with procedurally generated content : How wave function collapse can be used to represent style in video games

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Filip Hedman; Martin Håkansson; [2023]
    Keywords : Procedural content generation; Procedural generation; Wave function collapse; Video games; Platform game; Expressive range; Generering av procedurinnehåll; Processuell generering; Vågfunktion kollaps; Videospel; Plattformsspel; Uttrycks räckvidd;

    Abstract : As the video gaming industry continues to grow, developers face increasing pressure to produce innovative content swiftly and cost-effectively. Procedural Content Generation (PCG), the use of algorithms to automate content creation, offers a solution to this problem. READ MORE

  2. 2. Nostalgia as a Tool to Revitalize brands: a case study of the Barbie and Super Mario Bros films

    University essay from Lunds universitet/Företagsekonomiska institutionen

    Author : Assal Ali-Babaeian-Nassab; Alexandra Adwani; Tilde Sinnerdal; Rosa Delgadillo Ryberg; [2023]
    Keywords : Nostalgia branding; Brand Revitalization; Brand Extension; Brand Perception; Brand Community; Barbie; Super Mario Bros; Business and Economics;

    Abstract : The purpose of the study is to explore the relationship between nostalgia, brand perception and brand community, aiming to provide insight in effectively revitalizing through brand extension. Further, we aim to assess whether a shift in brand perception is a prerequisite for brand revitalization. READ MORE

  3. 3. Stabilizing Side Effects of Experience Replay With Different Network Sizes for Deep Q-Network

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Simon Granström; [2023]
    Keywords : ;

    Abstract : This report investigates the effects of two different types of batch selection used for traininga Deep Reinforcement Learning agent in games. More specifically, the impact of thedifferent methods were tested for different sizes of Deep Neural Networks while using theDeep Q-Network (DQN) algorithm. READ MORE

  4. 4. How does the performance of NEAT compare to Reinforcement Learning?

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Marcus Andersson; [2022]
    Keywords : ;

    Abstract : This study examined the relative performance of Deep Reinforcement Learning compared to a neuroevolution algorithm called NEAT when used to train AIs in a discrete game environment. Today there are many AI techniques to choose from among which NEAT and RL have become popular alternatives. READ MORE

  5. 5. Evolving Mario levels for dimensions of quality : An evaluation of metrics for the subjective quality of Super Mario levels

    University essay from Jönköping University/JTH, Avdelningen för datateknik och informatik; Jönköping University/Jönköping AI Lab (JAIL)

    Author : Filip Mattsson; [2021]
    Keywords : ;

    Abstract : Procedural level generation has long since been prevalent in video games. A desire to make the methods used more generalised has recently sparked an interest in adapting machine learning for this purpose. However, this field is still relatively nascent and has several open questions. READ MORE