Essays about: "Fallout 3"

Found 3 essays containing the words Fallout 3.

  1. 1. Influence of climate change on Organism Abundance in the Kiruna Region, Northern Sweden: Insights from-long term high-quality DNA sequencing

    University essay from Umeå universitet/Institutionen för ekologi, miljö och geovetenskap

    Author : Anton Sandström; [2023]
    Keywords : Climate change; ecology; microorganisms; DNA-sequencing;

    Abstract : This study investigates if the area around Kiruna, Northern Sweden has experienced large shifts in weather conditions and whether these have affected organism abundances. With a significant increase in global temperature and an increase in average temperature of 1. READ MORE

  2. 2. WHY DO WE GAME? A Socio-Anthropological Analysis of Fallout 3 and the Role of Role-Playing Video Games in Society

    University essay from Göteborgs universitet/Institutionen för språk och litteraturer

    Author : Mikael Sewerin; [2016-09-07]
    Keywords : engelska; Fallout 3; Anthony Giddens; Sociology; Social anthropology; Role-playing games; Enjoyability; Addiction; Escapism; Popular culture; Critical cultural studies;

    Abstract : In this essay, the overt ideological message and the internal system for structuring gameplay in Fallout 3 (2008) have been analyzed from a socio-anthropological perspective developed by sociologist Anthony Giddens. The analysis concludes that the enjoyability of digital RPGs derives in part from the way their gameplay provides escapism from modern society’s socially alienating qualities, and indulgence in its socioeconomic motivational basis. READ MORE

  3. 3. What the end reveals : myths in post-­‐apocalyptic videogames

    University essay from Lunds universitet/Avdelningen för konsthistoria och visuella studier

    Author : Karin Ryding; [2016]
    Keywords : Apocalypse; videogames; myths; abjection; violence; Arts and Architecture;

    Abstract : The focus of this thesis is the myths and ideologies inscribed into the aesthetics, narratives and gameplay of post-apocalyptic videogames. The aim is to discuss how the conditions and conventions of the game medium shape what is presented to us as a modern, secular form of apocalypticism. READ MORE