Essays about: "Geometry shader"
Showing result 6 - 8 of 8 essays containing the words Geometry shader.
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6. PN-triangle tessellation using Geometry shaders : The effect on rendering speed compared to the fixed function tessellator
University essay from Blekinge Tekniska Högskola/Sektionen för datavetenskap och kommunikationAbstract : With each computer game generation there is always a demand for more visually pleasing environments. This pushes game developers to create more powerful rendering techniques and game artists to create more detailed art. With a visually stunning backdrop also comes the need for high-resolution models. READ MORE
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7. Particle system rendering : The effect on rendering speed when using geometry shaders
University essay from Blekinge Tekniska Högskola/Avdelningen för för interaktion och systemdesignAbstract : It is a great challenge to develop a computer game. Today many games are developed in large game studios where lots of skilled people are working together. Everyone has to know what the final game should look like. Game designers are responsible for how the game should feel and look like. READ MORE
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8. Illumination for Real-Time Rendering of Large Architectural Environments
University essay from Institutionen för systemteknikAbstract : This thesis explores efficient techniques for high quality real-time rendering of large architectural environments using affordable graphics hardware, as applied to illumination, including window reflections, shadows, and "bump mapping". For each of these fields, the thesis investigates existing methods and intends to provide adequate solutions. READ MORE