Real-Time Rendering of Soft Shadows

University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

Author: Johannes Deligiannis; [2019]

Keywords: Rendering; Graphics; Real-Time; Shadows;

Abstract: This thesis presents a method to render real time soft shadows efficiently on modern GPU’s using a combination of low discrepancy sampling sequences and spatiotemporal convolution. A theoretical foundation of shadows and shadow rendering will be presented together with common algorithms used for shadow rendering and light space convolution. The method presented is a reasonable candidate for games and other interactive applications aiming to provide visually pleasing soft shadows.

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