Essays about: "Artefakter"

Showing result 1 - 5 of 94 essays containing the word Artefakter.

  1. 1. OPTIMISATION AND UNDERSTANDING OF TECHNOLOGICAL ARTEFACTS An Experimental Study Investigating the Role of Causal Cognition and Social Learning in Micro-society Paradigms

    University essay from Institutionen för tillämpad informationsteknologi

    Author : Albin Högberg; Eva Iliefski-Janols; [2023-02-01]
    Keywords : Cumulative Technological Culture; Cognitive Niche Hypothesis; Cultural Niche Hypothesis; Social Learning; Causal Cognition; Micro-society Paradigms;

    Abstract : Cumulative technological culture - how humans can build upon and improve the technology and tools of earlier generations - has been regarded as a main contributing factor for Homo sapiens' success as a species. In this study we investigate the role of causal cognition and social learning in the optimisation of technological artefacts. READ MORE

  2. 2. Reflections on One’s Own Body : An Approach to the Potential of Self-Image in HCI

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Rebeca Blanco Cardozo; [2023]
    Keywords : soma design; first-person perspective; self-image; embodied interaction; self-fashioning technologies; soma design; förstapersonsperspektiv; självbild; förkroppsligad interaktion; self-fashioning teknik;

    Abstract : Self-image and the way we present ourselves to the world are highly relevant in today’s society, fostered to some extent by the ubiquitous use of technology. For example, the idealized body image that is disseminated in the media and on social networks can affect the relationship we have with ourselves. READ MORE

  3. 3. Developing a portable, customizable, single-channel EEG device for homecare and validating it against a commercial EEG device

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Máté Károly Tóth; [2023]
    Keywords : Electroencephalography EEG ; Portable EEG; Single-channel EEG; Commercial EEG; Brain-machine interface; Prototype development; Elektroencefalografi EEG ; Bärbar EEG; Enkanaligt EEG; Kommersiellt EEG; Hjärna-maskin-gränssnitt; Prototyputveckling;

    Abstract : There are several commercial electroencephalography (EEG) devices on the market; however, affordable devices are not versatile for diverse research applications. The purpose of this project was to investigate how to develop a low-cost, portable, single-channel EEG system for a research institute that could be used for neurofeedback-related applications in homecare. READ MORE

  4. 4. User-Centered Methods on Established Products : Developing a methodology to align already established products to a user-centered approach

    University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Author : Carla Roos Morales; [2023]
    Keywords : Usability; User Centered Design; Methodology; User Experience Research; Användbarhet; Användarcentrerad Design; Metodik; Undersökning av användarupplevelse;

    Abstract : With the increasing demand for usability, it is crucial for organizations to understand their users’ needs and align their products to a more user-centered approach. However, due to increasing demands for usability, many companies may find it difficult to hire new UX personnel to quickly fix their issues. READ MORE

  5. 5. Augmented Reality for Immersive Video Conference Presentations : Enhancing Video Presentation Experiences with Visual Aid Through Augmented Reality

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Gabriel Rosenberg; [2023]
    Keywords : Extended Reality; Augmented Reality; Video Conferencing; Computer Vision; Natural Interaction; Natural User Interfaces; Förstärkt verklighet; videokonferenser; datorseende; naturlig interaktion; naturliga gränssnitt;

    Abstract : As 3D models are increasingly used in a variety of contexts, both for entertainment in games and movies, as well as professional visualization and CAD models, there is an increased demand for collaborative tools which can be used to show these virtual artifacts efficiently. Interaction with digital 3D artifacts has long since been enabled through the use of specialized software, like CAD modeling applications and 3D rendering software; which often are extensive and require time to master and use efficiently. READ MORE