Essays about: "CHINA MOBILE"
Showing result 11 - 15 of 58 essays containing the words CHINA MOBILE.
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11. The Impact of Third-Party Payment on Traditional Banking Industry in China
University essay from Lunds universitet/Ekonomisk-historiska institutionenAbstract : The payment method is under transition making the world step into a digital and mobile oriented chapter. With the development of integration between internet technology and financial functions, China expects to have a large number of mobile payments from its citizens as a result of the population size. READ MORE
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12. The users’ activities on Yiguan : An Audience Analysis on An Anonymous Social Media
University essay from Uppsala universitet/Institutionen för informatik och mediaAbstract : Yiguan is a new-emerging mobile application which is popular in China. Different from the traditional social media, Yiguan enables users to have interaction and communications anonymously online. Compared to other anonymous social media, Yiguan is nether proximity-based nor tie-based. The identity of Yiguan users can be completely anonymous. READ MORE
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13. The challenges of “cradle-to-cradle” strategy : A case study with Huawei Company
University essay from Uppsala universitet/Företagsekonomiska institutionenAbstract : The cradle to cradle (C2C) is a sustainable business strategy that mimics the natural recycling cycle and waste is reused, the question of when and how to apply the C2C concept successfully in business is still controversial. This thesis takes Huawei, the leading enterprise in the mobile communication industry, as an example, and to investigate the challenges for Chinese mobile communication companies in implementing an effective C2C strategy to achieve a sustainable development. READ MORE
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14. Mobile Gaming Earbud. : Design and functionality investigation of mobile gaming headphones.
University essay from KTH/Skolan för industriell teknik och management (ITM)Abstract : Today there are a vast amount of headphones models, brands and types – each trying their bestto differentiate themselves from the rest. In collaboration with Defunc the thesis project soughtto investigate how one can develop a pair of mobile gaming headphones that meet the needsand wants of mobile gamers. READ MORE
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15. The dissemination and localization of anime in China : Case study on the Chinese mobile video game Onmyoji
University essay from Stockholms universitet/Institutionen för Asien-, Mellanöstern- och TurkietstudierAbstract : .... READ MORE