Essays about: "Computer literacy"
Showing result 1 - 5 of 23 essays containing the words Computer literacy.
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1. Linking for Peace. An affordance perspective of LinkedIn as an instrument for peace professionals to advance constructive conflict resolution and transformative efforts
University essay from Institutionen för tillämpad informationsteknologiAbstract : Has LinkedIn become the platform for a global community of practice for peace professionals? Does it have the potential to be? An inductive approach to Reflexive Thematic Analysis (RTA) following Braun and Clarke’s six-phase methodology was used as an analytic instrument on empirical data from 13 semi-structured interviews with professionals in peace mediation, using the theoretical lens of affordances. The participants in the study were found to use LinkedIn to create and sustain meaningful connections globally and across sectors, learn from empirical knowledge, stories and insights from others and explore economic opportunities. READ MORE
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2. Does esports participation help in developing computer literacy skills?
University essay from Jönköping University/JTH, Avdelningen för datateknik och informatikAbstract : In this paper, we have focused on possible connections between Esports, more narrowly League of Legends, and increased Computer Literacy Skills. The purpose of this study was to research Esports and Computer Literacy skills and analyse the possible link and how it might overall help one’s day-to-day life, job prospects and more by using Esports as a tool for learning Computer Literacy Skills. READ MORE
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3. The Class of Us: A Study Across Several Schools in Sweden Comparing the EFL Comprehension of Playing the Video Game The Last of Us Versus Viewing the Television Adaptation
University essay from Lunds universitet/EngelskaAbstract : Contemporary English as a foreign language (EFL) classrooms in upper secondary schools in Sweden make frequent use of receptive media such as movies and television to facilitate language learning. The more interactive medium of video games is seldom used for the same purpose, despite previous research indicating that the added layer of interactivity can bring benefits such as improvements to vocabulary, written production and reading comprehension. READ MORE
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4. Using an Online Learning Tool to Increase Digital Literacy in Rural Areas of Mozambique : A Minor Field Study
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : This thesis examines the possibility of increasing digital literacy in the rural communities of Mozambique through the implementation of a digital learning tool. The study was conducted in collaboration with the non-profit organization Project Vita with the aim of creating higher living standards for the people of Mozambique. READ MORE
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5. Pedagogical Tools Available for the Development of Reading Skills in English as a Second Language (ESL) for Students with Dyslexia - A Literature Review
University essay from Malmö universitet/Institutionen för kultur, språk och medier (KSM)Abstract : Dyslexia is a widely known disorder that impairs the diagnosed students’ literacy in multiple ways. There is a lot of research done on how dyslexia hinders literacy skills in a person's first language; however, not as much research has been done on how the disorder affects the reading skills in English as a second language (ESL). READ MORE