Essays about: "Attitudinal"

Showing result 1 - 5 of 102 essays containing the word Attitudinal.

  1. 1. CARRY ON WITH CARRION? A wildlife road infrastructure study regarding the effects of ethical justification on policy acceptance

    University essay from Göteborgs universitet/Statsvetenskapliga institutionen

    Author : Lauren L. Yehle; [2023-08-31]
    Keywords : policy acceptance; environmental ethics; intrinsic value; ecosystem services; conservation;

    Abstract : Policy acceptance is an important aspect of compliance and government effectiveness. Political science and psychology researchers have attempted to understand policy acceptance through individual and contextual factors but still cannot explain all attitudinal differences. READ MORE

  2. 2. Social Media Platforms - The Most Valuable Player? - The role of social media platforms in fostering football fans’ team loyalty

    University essay from Göteborgs universitet/Graduate School

    Author : Sofia Granberg; Julia Löfblad; [2023-07-03]
    Keywords : Twitter; podcast; e-zine; social media usage; football; fandom; brands; involvement; team identification; attitudinal loyalty; behavioral loyalty;

    Abstract : With football as an increasing business, alongside the rise and importance of user-generated content on social media, this mixed methodological paper analyzes which roles Twitter, podcasts and e-zines usage have for Swedish football fans’ loyalty towards their favorite teams, by utilizing surveys and semi-structured interviews. This paper provides support for positive relationships between social media usage and behavioral fan loyalty, since social media platforms keep fans updated and generate information, especially when there is a geographical distance between the fans and the team. READ MORE

  3. 3. Brand Loyalty in the Context of Digital Food Retail : Understanding customer behaviour of meal kit delivery services towards brand loyalty: a focus on HelloFresh

    University essay from

    Author : Yiming Yuan; Ziying Lai; [2023]
    Keywords : ;

    Abstract : Abstract Background: Despite an increase in popularity, the meal kit delivery service is facing the challenge of high cancellations and difficulty with customer retention. As it is a comparatively novel concept in the context of digital food retail, more scholarly research should be conducted. READ MORE

  4. 4. China’s Crisis Governance and Evolving State-Society Relations during the COVID-19 Pandemic

    University essay from Lunds universitet/Centrum för öst- och sydöstasienstudier

    Author : Ning Ao; [2023]
    Keywords : China; zero-COVID policy; state-society relations; civil rights; interest alignment; evolutionary governance; Social Sciences;

    Abstract : Existing studies on China’s COVID-19 response have gravitated to a macro-level, formal institutional analysis, focusing either on the effectiveness of the policy in early-stage virus containment or on the growing negative impacts of COVID policy practices on China’s socio-political landscape at the late stage. Using serial interviews accompanied by online observations and documents, this thesis redirects its attention to the micro-level, individual response to China’s crisis governance and COVID policy practices. READ MORE

  5. 5. The Class of Us: A Study Across Several Schools in Sweden Comparing the EFL Comprehension of Playing the Video Game The Last of Us Versus Viewing the Television Adaptation

    University essay from Lunds universitet/Engelska

    Author : Robert Bång; Simon Torffvit; Anton Grandi; [2023]
    Keywords : Comparative; Comparative Study; Quantitative; English; EFL; English as a Foreign Language; SLA; Second Language Acquisition; Comprehension; Test; Video Games; Video Game; CALL; Computer assisted language learning; The Last of Us; TLoU; The Last of Us: Remastered; Naughty Dog; PlayStation; HBO; Home Box Office; Game; Games; Computer Games; Skolverket; Upper Secondary School; Gymnasiet; Gymnasieskolan; Sweden; Control Group; Immersion; Multimodality; Interactivity; Interactive; Television; Television series; Media; Audiovisual media; Audiovisual; Large-scale; Gender; Program; Video Game Literacy; Game Literacy; Narrative; Educational; Serious Games; Mature; Problem of Content; Attitudinal; Survey; Likert-scale; Likert; Interventionist; Narratology; Languages and Literatures;

    Abstract : Contemporary English as a foreign language (EFL) classrooms in upper secondary schools in Sweden make frequent use of receptive media such as movies and television to facilitate language learning. The more interactive medium of video games is seldom used for the same purpose, despite previous research indicating that the added layer of interactivity can bring benefits such as improvements to vocabulary, written production and reading comprehension. READ MORE