Essays about: "Döva och hörselskadade"

Showing result 1 - 5 of 8 essays containing the words Döva och hörselskadade.

  1. 1. Exploration of Sound Design and Sound Representation Techniques for Improving Inclusiveness, Player Performance, and Player Experience in Video Games

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Benjamin Esdor; [2023]
    Keywords : Sound Design; Audio Cues; Video Games; Inclusiveness; Visual Impairment; Deaf and Hard of Hearing; Ljuddesign; Ljudsignaler; Videospel; Inkludering; Synskadade; Döva och hörselskadade;

    Abstract : This study aimed to explore sound design and sound representation techniques to strengthen the inclusion of players with sensory disabilities alongside non-disabled players. Additionally, it aimed to identify characteristics in inclusiveness components for video games. READ MORE

  2. 2. Live captioning and translation application for Android

    University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Author : Joel Hansson; [2023]
    Keywords : ;

    Abstract : Captioning has long been used in media to help D/deaf and hard-of-hearing persons. Captioning however is difficult and time-consuming manual work. With the rapid evolution of automated speech recognition (ASR) systems, live captioning of everyday speech will soon be a practical reality. READ MORE

  3. 3. Internet of things connected notification device for people who are hard of hearing

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Wai Hang Shek; Thomas Geiger Ferotin; [2022]
    Keywords : Degree project; ESP8266; Raspberry Pi Zero W; Arduino UNO; IoT; Micro controllers; Product development; Swedish procurement; Kandidat examensarbete; ESP8266; Raspberry Pi Zero W; Arduino UNO; IoT; Mikrokontroller; Produktutveckling; Upphandling;

    Abstract : This degree project investigates the possibility to develop and re-design an IoT solution called NOT!FY, offered by the company Omnitor. NOT!FY is used by users who are hard of hearing or deaf as a complement to an accessibility communication application. READ MORE

  4. 4. Visual Substitutes for Audio Cues - Providing situational awareness for players with auditory disabilities

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : David Haddad; Casper Strand; [2019]
    Keywords : accessibility; deaf; hard of hearing; gaming; Video game; user interface; UI; situational awareness; hearing loss; hearing impaired;

    Abstract : Spel har förvandlats till en mainstream underhållningskälla och har utvecklats tillsammans med teknologin. Till en nivå som nyttjar en spelares alla sinnen för att fördjupa de i ett spel. Uppmärksamheten kring tillgänglighet inom spel har dock försvagats. READ MORE

  5. 5. Cloud-based UI personalization : Accessibility made easier

    University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)

    Author : Christoffer Friberg; [2015]
    Keywords : ;

    Abstract : This project had two primary goals. The first was to use existing knowledge about mobile accessibility, smartphone accessibility and touchscreen usability to improve and extend the usability of two Total Conversation applications for Android. READ MORE