Essays about: "Förstapersonsskjutare"

Found 3 essays containing the word Förstapersonsskjutare.

  1. 1. The Impact of Diegetic and Non-diegetic User Interfaces on the Player Experience in FPS Games

    University essay from Södertörns högskola/Medieteknik

    Author : Aryan Khazanehdarloo; Karim Mohamed; [2022]
    Keywords : Diegetic Interface; Non-diegetic interface; User Interface; Player Experience; Immersion; Game difficulty; First-person shooter; Diegetisk gränssnitt; Icke-diegetisk gränssnitt; Användargränssnitt; Spelupplevelse; Immersion; Spelsvårighetsgrad; Förstapersonsskjutare;

    Abstract : In this study, a video game prototype was developed to research the impacts of diegetic and non-diegetic interfaces on two facets of player experience in the context of video games, game difficulty and immersion. A total of 10 participants took part in a play session where they played the prototype, which was followed by semi-structured interviews where the participants discussed their perceived player experience. READ MORE

  2. 2. I'll Be Missing You : The Dynamic Influence of Spread in First-Person Shooters

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : George Eriksson; Daniel Burt; Valentyn Lyevyentsov; [2022]
    Keywords : First-Person Shooter; FPS; Mechanics; Dynamics; Game Design; Spread; Experimental Research; Förstapersonskjutare; FPS; Spelmekanik; Speldynamik; Speldesign; Spread; Experimentiell forskning;

    Abstract : In First-Person shooter video games, spread is a mechanic that adds a random artificial inaccuracy to the player’s shots. Movement-amplified spread is a particular implementation of spread which amplifies the inaccuracy based on the speed the player is moving at. READ MORE

  3. 3. Improving First-Person Shooter Player  Performance With External Lighting

    University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)

    Author : Erik Dahlström; [2017]
    Keywords : Lights; Competitive Gaming; Interaction Technology; Player Performance; Video Games; First-Person Shooter;

    Abstract : This thesis project focuses on the creation and usage of external light effects to accommodate the needs of competitive gamers. Prior to the creation of these light effects, the function of audio in films and games was analyzed by examining the works of Michel Chion, who is the leading scholar in studying audio-vision: the relationship between the screen and sound. READ MORE