Essays about: "MMORPGs"

Showing result 11 - 15 of 19 essays containing the word MMORPGs.

  1. 11. Digital Games and the Development of Communicative Competence

    University essay from Malmö högskola/Fakulteten för lärande och samhälle (LS)

    Author : Mustafa Al-Amide; [2014]
    Keywords : communicative competence; linguistic competence; sociolinguistic competence; pragmatic competence; digital games; language learning; ESL; MMORPGs; motivation; game types;

    Abstract : The purpose of this paper was to review research within the field of digital games and language learning to explore whether gaming can facilitate communicative competence and foster motivation for language learning. To answer my questions I conducted a research synthesis, compiling a variety of research over the last decade to answer my questions as effectively as possible. READ MORE

  2. 12. Social platform or fantasy world? - A mixed methods approach to the study of social interaction in World of Warcraft

    University essay from Lunds universitet/Socialhögskolan

    Author : Elena Shilnova; [2014]
    Keywords : Social interaction; MMORPGs; Presentation of self; Erving Goffman; World of Warcraft; digital communities; computer mediated communication; Social Sciences;

    Abstract : The purpose of this study was to investigate massively-multiplayer online role-playing games from the social interactionist perspective. The aim was to chart the social interaction within the game environment as well build upon previous known findings concerning player's in-game preferences as well as the sociability of the game environment. READ MORE

  3. 13. Language learning through interactive games

    University essay from Malmö högskola/Lärarutbildningen (LUT)

    Author : Ece Khatibi Miandouab; Eva Cowie; [2013]
    Keywords : FMRI; Gaming; Interaction; Language learning; MMORPGs; Reinders; Teaching;

    Abstract : The purpose of this study was to investigate language learning through the use of interactive games. A research synthesis was considered to be the most effective method as it was our intention to explore the research available on language learning and gaming. READ MORE

  4. 14. World of Warcraft-English - An Investigation of the Language of the English-speaking European Realms and its Differences to other kinds of Computer-Mediated Communication

    University essay from Göteborgs universitet/Institutionen för språk och litteraturer

    Author : Jacob Nolskog; [2012-02-20]
    Keywords : World of Warcraft; Computer-Mediated Communication; realms; computer game;

    Abstract : Over the last decade or so, there have appeared several computer games where one plays over the internet as a digital character with and against a large number of other players, interacting in more or less fantastic environments and cooperating to achieve goals in the game. The most successful by far of these MMORPGs (short for Massive Multiplayer Online Role-Playing Game), in terms of how many people are playing it, is World of Warcraft (WoW), released by Blizzard Entertainment in 2004 (MMOGchart. READ MORE

  5. 15. Character Creation Processes in MMORPGs : -    A qualitative study of determining important factors.

    University essay from Institutionen för datavetenskap, fysik och matematik, DFM

    Author : Susanne Isaksson; [2012]
    Keywords : Virtual world; MMORPG; MMO; Online games; character creation; Immersion; identity; motivations; gender; player types; qualitative; avatar; character;

    Abstract : Virtual worlds give us the opportunity to explore another self, a virtual character of the real life you. Massively Multiplayer Online Role Playing Games (MMORPGs) have become extremely popular over the last decade. It has also grown into a lucrative business. To keep the players, the game needs to be more than just a game. READ MORE