Essays about: "MMORPGs"

Showing result 6 - 10 of 19 essays containing the word MMORPGs.

  1. 6. L2 Vocabulary learning through MMORPGs

    University essay from Malmö universitet/Fakulteten för lärande och samhälle (LS)

    Author : Nellie Stiberg; Aldina Saskin; [2021]
    Keywords : ;

    Abstract : The gaming community has grown significantly over the past two decades and is playing a major role in learners’ English development. This literature study aims to examine to what extent there is a correlation between playing massive multiplayer online role-playing games (MMORPGs) and English learners' vocabulary acquisition as well as their motivation to learn. READ MORE

  2. 7. Grinding from a Player’s and Game Designer’s Point of View

    University essay from Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)

    Author : Patrick Perdomo; [2021]
    Keywords : Clicker games; Farming; Grind; Game design; MMORPG; Progression; RPG; Social-games; Sunk cost fallacy;

    Abstract : Frequently in MMORPGs, players will encounter something known to players as farming or grinding. Grinding is a controversial matter in the gaming community, as many do not enjoy it and see it as a sign of lazy and poor game design. However, it is a difficult topic to argue as whatever is a grind, differs for each person. READ MORE

  3. 8. Extra-Mural Activities and Their Effect on Second Language Development : A Comparative Study of Upper Secondary Swedish L1 Gamers and Non-Gamers

    University essay from Lunds universitet/Allmän språkvetenskap

    Author : Alexander Rau; [2019]
    Keywords : SLA; EFL; ESL; lexical diversity; oral proficiency; utterance length; VocD; vocabulary; extramural activities; video games; MMORPG; second language acquisition; Languages and Literatures;

    Abstract : Today, English is the most studied second language, being used in academia, international relations, social forums and mainstream entertainment, resulting in English becoming a common topic of research in the study of second language acquisition. One particularly interesting form of entertainment is the hobby of online digital gaming as English has become the de facto language used in absence of a shared native language among players. READ MORE

  4. 9. All the game world’s a stage: towards a model for asymmetric collaborative storytelling in persistent open world MMORPGs

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Julian Tunru; [2018]
    Keywords : ;

    Abstract : Despite being a highly profitable industry, very few MMORPGs have managed to find commercial success over the past decades. One commonly identified problem is their near-exclusive reliance on social interaction as a means of attracting and retaining a sustainable player base, and their failure to achieve the network effect required to establish that appeal. READ MORE

  5. 10. “WHAT IS YOUR DPS, HERO?” : Ludonarrative dissonance and player perception of story and mechanics in MMORPGs.

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Athanasios Karavatos; [2017]
    Keywords : MMORPG; Narrative; Ludonarrative Dissonance; Design;

    Abstract : This thesis studies the MMORPGs and the ludonarrative dissonance that exist in the complexity of their design. Given the massive multiplayer nature of these games, players of different ambitions and gameplay preference need to coexist, which is a massive challenge for both the players themselves and the designers of these worlds. READ MORE