Essays about: "MMORPGs"
Showing result 16 - 19 of 19 essays containing the word MMORPGs.
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16. Digital Games and Language Learning
University essay from Malmö högskola/Lärarutbildningen (LUT)Abstract : With this survey paper we have contrasted and summarized research on digital games and language learning in order to investigate whether digital games can be used to instil communicative competence in students. In addition, we have examined what kinds of considerations that need to be made by teachers when applying digital games in educational settings. READ MORE
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17. Do MMORPGs enhance MMMCCL : Multi-Media Multi-Channel Communication Literacy
University essay from Medier och kommunikationAbstract : Purpose/Aim: The aim of the paper is to find out if there is a correlation between playing MMORPGs and having better skills in using multi-channel communication. Material/Method: A media-skill test was conducted in the internet testing the participants’ ability to respond to targets in three different channels and media at the same time. READ MORE
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18. Morpho-semantic processes in the English language used in a Massively Multiplayer Online Role Playing Game : A case study of neologisms in Warhammer Online
University essay from Institutionen för humanioraAbstract : The language used in Massively Multiplayer Online Role Playing Games (or MMORPGs) is a form of computer-mediate communication. It consists of elements from both written and spoken language, but it is a highly abbreviated and innovative form of written language. This study focuses on the English language used in a MMORPG called Warhammer Online. READ MORE
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19. Leadership behind the Screen : New Theory about Leadership in Online Role-Playing Games
University essay from Medier och kommunikationAbstract : Purpose/Aim: The aim of this paper is to study how guild leaders in World of Warcraft (WOW) and leaders of real life organizations compare in terms of tasks, every-day experiences, environment, responsibilities and motivation. This comparison is used to build a new theory describing leadership in Massively Multiplayer Online Role Playing Games (MMORPGs). READ MORE