Essays about: "Mazes"

Showing result 1 - 5 of 6 essays containing the word Mazes.

  1. 1. Monte Carlo Localization with Hilbert maps as Likelihood Fields

    University essay from KTH/Skolan för industriell teknik och management (ITM)

    Author : ALEXANDER WALLÉN KIESSLING; [2023]
    Keywords : Localization; Monte Carlo; Mapping; Hilbert maps; Observation Likelihood model.; Lokalisering; Monte Carlo; Kartläggning; Hilbert kartor; Sensor modell.;

    Abstract : This work focuses on using sparse Hilbert maps as continuous likelihood field observation models, instead of utilizing traditional beam observation models. This observation model is integrated with a Monte Carlo Localization scheme, and localization is simulated in randomly generated 2D mazes. READ MORE

  2. 2. Variations on a Wave : A case for nature, music and concert halls - Norrland's Philharmonia and Music Centre

    University essay from Umeå universitet/Arkitekthögskolan vid Umeå universitet

    Author : Carl Blix; [2022]
    Keywords : Architecture; music; mental health; waves; nature; concert hall; philharmony; biophilic design;

    Abstract : Music listening has experienced one of its major paradigm shifts in this latest generation, taking the step from analogue media into the digital sphere. Today a human can reduce stress levels by limiting noise and disturbances to shut away unwanted impressions, to find peace and tranquility or strength and courage. READ MORE

  3. 3. Evaluation of the Complexity of Procedurally Generated Maze Algorithms

    University essay from Blekinge Tekniska Högskola/Institutionen för kreativa teknologier

    Author : Albin Karlsson; [2018]
    Keywords : PCG; Mazes; Labyrinth; Recursive Backtracker; Recursive Division; Prims Algorithm; Randomized Prims Algorithm; Depth-first-search; Game;

    Abstract : Background. Procedural Content Generation (PCG) in Video Games can be used as a tool for efficiently producing large varieties of new content using less manpower, making it ideal for smaller teams of developers who wants to compete with games made by larger teams. One particular facet of PCG is the generation of mazes. READ MORE

  4. 4. A comparison of Intelligent Water Drops and Genetic Algorithm for maze solving

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Jesper Lundholm; Johan Ledéus; [2018]
    Keywords : ;

    Abstract : Evolutionary and swarm based algorithms are subsets of bio-inspired algorithms where    Genetic Algorithm (GA) belongs to the former and Intelligent Water Drops (IWD) to the latter.      In this report we investigate their ability to solve mazes with different complexity. READ MORE

  5. 5. Path planning for autonomous vehicles using clothoid based smoothing of A* generated paths and optimal control

    University essay from KTH/Numerisk analys, NA

    Author : Marcus Lundberg; [2017]
    Keywords : ;

    Abstract : Autonomous vehicles is a rapidly expanding field and the need for robust and efficient path planners is high. We approach the global path- planning problem for an autonomous load carrier for quarry environments, developed at Volvo Construction Equipment, using two methods: a two- step path planning and path smoothing approach, and a method based on an optimal control formulation of the path planning problem. READ MORE