Essays about: "Mobile games"

Showing result 16 - 20 of 144 essays containing the words Mobile games.

  1. 16. Effects of Network Degradation On Energy Consumption of Mobile Cloud Gaming

    University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Author : Ashmita Thapa; [2022]
    Keywords : subjective test; test-beds; mobile cloud gaming; Quality of Experience QoE ; energy consumption; network degradation; Green-House Gases GHG emissions; mobile gaming vs online gaming; cellular network; packet loss; delay; jitter;

    Abstract : Cloud gaming over mobile networks enables players to play high-resource consuming games on low-end devices with various intrinsic restrictions such as limited battery lifetime and computational capacity. For mobile cloud gaming(MCG), the remaining battery level on the device is one of the critical factors that affect the sensitivity of user satisfaction. READ MORE

  2. 17. Designing UI for non-professional level creation regarding location-specific mobile games

    University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Author : Petter Skogh; [2022]
    Keywords : user experience; maps; mobile; game; location-based; location-specific; wizard; map design; google maps; physical activity;

    Abstract : The release of the location-based game Pokemon Go saw the creators breaking world records for most revenue grossed by a mobile game within its first month. With location-based games and services such as Pokemon Go becoming mainstream, new opportunities in the market have been opened. READ MORE

  3. 18. FPGA Implementation of Feature Matching in ORB-SLAM2

    University essay from Lunds universitet/Institutionen för elektro- och informationsteknik

    Author : Hannah Lindström; [2022]
    Keywords : Autonomous navigation; SLAM; Feature matching; FPGA; ORB; Heterogeneous binary tree; Technology and Engineering;

    Abstract : Simultaneous Localization And Mapping (SLAM) is an important component in solving the problem of autonomous navigation — allowing machines such as selfdriving cars and mobile robots to find their way in the world without human instruction. Though there is a steadily growing body of literature in the field of SLAM, far fewer works currently address using hardware acceleration to speed up this computationally heavy task. READ MORE

  4. 19. Gamification for public transportation - Improving attractiveness with interactive game elements

    University essay from Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)

    Author : Henrik Olofsson; [2021]
    Keywords : Gamification; game elements; public transportation; mobile application; Spelifiering; kollektivtrafik; kollektivtrafiken; spel-element; spelelement; mobil applikation;

    Abstract : During the last year and a half the Sars-Cov-2 virus has affected the world in many different ways. One of the things that Sars-Cov-2 has had an effect on, is the amount of travelers. Kalmar Länstrafik, the authority responsible for public transportation, has noticed a decline of travelers during the last year. READ MORE

  5. 20. Performance Assessment of Networked Immersive Media in Mobile Health Applications with Emphasis on Latency

    University essay from Blekinge Tekniska Högskola

    Author : Emmanuel Adebayo; [2021]
    Keywords : Performance Assessment; Networked Immersive Media; Cloud Virtual Reality; Cloud Network; Edge Network.;

    Abstract : Cloud VR/AR/MR (Virtual Reality, Augmented Reality, and Mixed Reality) services representa high-level architecture that combines large scale computer resources in a data-center structurestyle set up to render VR/AR/MR services using a combination of very high bandwidth, ultralow latency, high throughput, latest 5G (5th Generation) mobile networks to the end users.  VR refers to a three-dimensional computer-generated virtual environment made up ofcomputers, which can be explored by people for real time interaction. READ MORE