Essays about: "Mobile games"

Showing result 21 - 25 of 144 essays containing the words Mobile games.

  1. 21. Design research on engaging and educative museum experiences with the use of games within museum applications : A case study of a treasure hunt game within the Nationalmuseum’s application

    University essay from Södertörns högskola/Institutionen för naturvetenskap, miljö och teknik

    Author : Boglárka Váry; [2021]
    Keywords : User Experience; Museum Experience; Museum application; Gamification; Engaging Games; Educational Games.;

    Abstract : This paper discusses factors that affect engagement during a museum experience with a focus on applying gamification into a museum application. At the center of this paper, the educative and engaging purposes of a museum visit are situated and analyzed in the form of design research. READ MORE

  2. 22. Evaluation of CPU and  Memory performance between Object-oriented Design and Data-oriented Design in Mobile games

    University essay from

    Author : Björn Eriksson; Maria Tatarian; [2021]
    Keywords : Mobile games; Object-Oriented Design; Data-Oriented Design; Game performance; CPU Usage; Memory Usage;

    Abstract : The popularity that mobile games gained recently gives the opportunity to develop more mobile games. Limited by the scarce resources on mobile phones, developing good games becomes critical and requires special optimization while choosing the design approach. READ MORE

  3. 23. Understanding In-game Purchase Behavior of Millennials in Mobile Battle Royale Games

    University essay from Linköpings universitet/Företagsekonomi; Linköpings universitet/Filosofiska fakulteten

    Author : Teymur Nabili; Bihan Wang; [2021]
    Keywords : Millennials; Battle Royale Games; Aesthetic Items; Theory of Consumption Values;

    Abstract : Background The consumer behavior of mobile game players, especially the main consumingforce - millennials, has started to gain more attention as the mobile game industryhas turned into one of the most profitable entertainment fields. Nevertheless, thereis no unified model to understand the in-game purchase behavior of all mobilegames since the strengthening factors in video games are divergent subject to thegame genre. READ MORE

  4. 24. Development of digital sales processes with help of the See-Think-Do-Care model

    University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Author : Frida Ylitalo; [2021]
    Keywords : See-Think-Do-Care model; Customer journey; Mobile games; Digital sales process; User experience design; Marketing;

    Abstract : Digital commerce is a natural part of our everyday life. To fast and easily be able to make purchases from our home without stress has become a matter of course for us. But the new way to make purchases places new demands on the sales, not least at the important customer meeting. READ MORE

  5. 25. Medicinedoseage with AI

    University essay from Uppsala universitet/Institutionen för elektroteknik

    Author : Robert Tang; Kettunen Elias; Anton Boberg; [2021]
    Keywords : A.I; Parkinson; Levodopa;

    Abstract : Parkinson’s disease(PD) is a neurodegenerative disease that mainly affects the motor system. These symptoms can be treated temporarily with medicine,but it’s difficult to determine the right dosage. READ MORE