Essays about: "Open-World Games"

Showing result 1 - 5 of 14 essays containing the words Open-World Games.

  1. 1. Breaking down a videogame level´s design: Deconstruction of the narrative in The Witcher III: The wild hunt

    University essay from Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)

    Author : Charalampos Toumpoulidis; [2023]
    Keywords : Narrative; Open-World Games; The Witcher III: The Wild Hunt; In-game Playthrough; Data extraction; Comparative Study; Game Design; Patterns; and Trends.;

    Abstract : This master's thesis aims to investigate the narrative components inherent in open-world games. In this thesis, we will extract the narrative part of a game,analyze it, and compare the narrative part with other game design elements. READ MORE

  2. 2. An analysis of achievement completion rate of open world role-playing games through a new taxonomic method

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Yiwu Yang; [2023]
    Keywords : game achievement; completion rate; ORPG; taxonomy; data analysis; platforms; game company;

    Abstract : Previous research has studied game achievement with focus on their forming elements, the taxonomic method based on design perspective, studying the relationship between their completion rate with factors including their name and average play time. This research focuses on creating a new taxonomic method on game achievements based on how they get triggered and using it to study the relationship between their completion rate and other factors with the help of data analysis. READ MORE

  3. 3. Emergent Gameplay and the Affordance of Features in Open-World Video Game Environments

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Harits Nur Fauzan; [2023]
    Keywords : emergence; games; open-world level design; affordance; uppkomst; spel; öppen världsnivådesign; affordans;

    Abstract : There has been a noticeable increase in people’s interest in open-world games, especially those that incorporate emergent gameplay. Emergent gameplay refers to activities performed by players to create properties that cannot be created without the interaction of multiple game components. READ MORE

  4. 4. Between Freedom and Success : A Study of GamerExperience of Level Design in Open-World Games.

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Trinity Jacob Farraj; Lilith Xylia Ostrowska; [2023]
    Keywords : Digital Game; Freedom of Choice; Guidance; Level Design; Open World Games; Player Agency;

    Abstract : Elden Ring, an open world game by From Software has used almost exclusively hiddenguidance systems to guide the players. This study provides insight on players’ experience ofplayer agency and freedom of choice. This is a pilot study into the subject of Elden Ring’ssuccess as an open world game while keeping visual guidance to the minimum. READ MORE

  5. 5. Does the game Genshin Impact follow the 40 second rule for the frequency of points of interest that is used in The Witcher 3?

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Felix Krafft; Hugo Wiking; Danai Katsoula Johansson; [2023]
    Keywords : Video games; Level design; Open world games; Genshin Impact; The Witcher 3: Wild hunt; 40 seconds rule; Points of interest; Videospel; Level design; Öppna spel världar; Genshin Impact; The Witcher 3: Wild hunt; 40 sekunders regeln; Intressanta platser;

    Abstract : The open world game The Witcher 3: Wild Hunt (2015) has been proven to follow a 40 second rule when placing points of interest for players to explore. The developers of the game said in an interview that the rule existed, and this was proven by a study made in 2021 by Cojanu and Jaber (2021). READ MORE