Essays about: "Video interaction"

Showing result 1 - 5 of 231 essays containing the words Video interaction.

  1. 1. Creation of a Virtual Reality Experience for the Virtual Conservation of The Flamman Theater Using Unreal Engine 4

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Fausto Zamora Arias; [2023-10-25]
    Keywords : virtual reality; Oculus Quest 2; preserving cultural heritage; Unreal Engine 4; game design and development;

    Abstract : The Flamman Theater identity was successfully digitally preserved for the cultural heritage of Gothenburg by creating a video game, while tested with pandemic restrictions. On the technical side, this project combines virtual reality, artificial intelligence and game mechanics to create an immersive atmosphere, inviting people to watch movies inside as the original theater was intended. READ MORE

  2. 2. Applying ChatGPT in AI-based dynamic video game narrative generation system

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Arturs Umbraško; Robert Drury; [2023-10-23]
    Keywords : Computer; science; engineering; thesis; ChatGPT; OpenAI; games; narrative; machine learning; interaction design;

    Abstract : ChatGPT’s release and general availability has the potential to create new possibilities for storytelling in games. There are potential benefits of leveraging ChatGPT to generate a narrative at runtime in a video game, as well as possible resulting pitfalls. READ MORE

  3. 3. SCAFFOLDING MATHEMATICAL CONVERSATIONS:

    University essay from Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärande

    Author : Iuliana Mihaela Badica; [2023-10-10]
    Keywords : Interactive exhibit; mathematics; informal learning; science center; parent scaffolding; augmented reality;

    Abstract : Purpose: This study aims to address the current research gap on interactive mathematics exhibits by investigating parents’ role in supporting their children’s mathematics learning using such displays. In addition to this, the study examines the design of an interactive exhibit and explores whether it can facilitate mathematics learning among parents and children. READ MORE

  4. 4. DRIVER ENGAGEMENT User experience of static & dynamic interaction and engagement in Non-Driving Related Activities in Automated Vehicles - An experimental study

    University essay from Institutionen för tillämpad informationsteknologi

    Author : Elin Johansson; Sara Börjesson; [2023-05-19]
    Keywords : Non-Driving Related Activities; Take-over Request; SAE Level 4; Engagement; Situational Awareness; Self Assessment Manikin; The Contextual Control Model; Take-Over Scenario;

    Abstract : The rapid development of automation in vehicles is reshaping the role of the driver and consequently changing driver behavior. This study is based on the SAE level 4 of automation, i.e the autonomous vehicle (AV) can drive fully autonomously in a conditioned area. READ MORE

  5. 5. Remote Usability Testing in Practice : A modern UX Method under Investigation

    University essay from Umeå universitet/Institutionen för informatik

    Author : Nele Kloos; Sissel Ödman; [2023]
    Keywords : ;

    Abstract : Remote usability testing (RUT) is an established method in the field of human-computer interaction (HCI), concerned with evaluating the user experience (UX) of products and an integral part of a UX-designer’s job. Yet, researchers indicate a discrepancy between academic and applied HCI in industry and highlight a research gap of RUT in practice. READ MORE