Essays about: "computer games study"
Showing result 6 - 10 of 142 essays containing the words computer games study.
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6. The Class of Us: A Study Across Several Schools in Sweden Comparing the EFL Comprehension of Playing the Video Game The Last of Us Versus Viewing the Television Adaptation
University essay from Lunds universitet/EngelskaAbstract : Contemporary English as a foreign language (EFL) classrooms in upper secondary schools in Sweden make frequent use of receptive media such as movies and television to facilitate language learning. The more interactive medium of video games is seldom used for the same purpose, despite previous research indicating that the added layer of interactivity can bring benefits such as improvements to vocabulary, written production and reading comprehension. READ MORE
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7. Optimization Areas of the Minimax Algorithm : A study on a look-ahead AI as applied to the Fox game
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Artificial intelligence has become more prevalent during the last few years, revolutionizing the field of computer game-playing. By incorporating artificial intelligence as a computerized opponent, games can become more engaging and challenging for human players. READ MORE
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8. How can Augmented Reality be used to improve higher education courses
University essay from Stockholms universitet/Institutionen för data- och systemvetenskapAbstract : Augmented Reality is a technology to visualize a real-time or indirect view of a physical real-world environment that has been enhanced by adding virtual computer-generated information. AR has been popular for mobile phone games and to visualize parts of education. READ MORE
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9. Spatialisation of Binaural Audio With Head Tracking in First-Person Computer Games
University essay from Stockholms universitet/Institutionen för data- och systemvetenskapAbstract : Audio in today’s first person computer games plays a vital role in informing players about their surroundings as well as general gameplay elements. Awareness of the direction, distance, and spatial placement of audio sources can be crucial for players in various contexts. READ MORE
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10. Evaluating the performance of a team consisting of an advanced agent and a less advanced agent in the game Manille : A comparison of agents trained using the CFR algorithm with and without abstractions.
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Making artificial intelligence (AI) algorithms solve games has always been an interesting benchmark of AI research. Perfect information games like Chess can be played on a level beyond human capabilities. READ MORE