Essays about: "computer games study"

Showing result 16 - 20 of 142 essays containing the words computer games study.

  1. 16. Fighting Games under the Queer Gaze : An analysis on the characters of Street Fighter V

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Mio Wilund; [2022]
    Keywords : computer games; male gaze; queer theory; character design; gender in video games; gaze theory; datorspel; manlig blick; queerteori; karaktärsdesign; kön i datorspel; blickteori;

    Abstract : Critical examination on the topic of gender representation, sexualisation, video gamecharacters and their designs is not untreated ground, and has been analysed using variousmethods; qualitatively, quantitatively (Tompkins & et. al., 2020), and textually. READ MORE

  2. 17. How do players experience a gacha game depending on their perspective as a starting or a veteran player? : A case study of Genshin Impact

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Dominykas Jėčius; Alexander Frestadius; [2022]
    Keywords : Computer games; gacha; game systems; reward systems; player experience; dark patterns; locked content;

    Abstract : The purpose of this thesis is to explore and examine how gameplay experiences differ in the gacha game Genshin Impact (miHoYo, 2020). In particular, there is a focus on the economic systems of the game along with the general play experience. READ MORE

  3. 18. Future-proofing Video Game Agents with Reinforced Learning and Unity ML-Agents

    University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Author : Pontus Andersson; [2021]
    Keywords : Reinforced Learning; Machine Learning; Unity; ML-Agents; Computer Agents; Agents; Behavior; Learning Environment; Machine Learning Toolkit; RL; ML; AI; Artificial Intelligence; Algorithm; förstärkningsinlärning; maskininlärning; Unity; ML-Agents; datoragenter; agent; beteende; inlärningsmiljö; ai; artificiell intelligens; algoritm;

    Abstract : In later years, a number of simulation platforms has utilized video games as training grounds for designing and experimenting with different Machine Learning algorithms. One issue for many is that video games usually do not provide any source code. READ MORE

  4. 19. Game Accessibility for Children with Cognitive Disabilities : Comparing Gesture-based and Touch Interaction

    University essay from Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)

    Author : Francesca Gauci; [2021]
    Keywords : game accessibility; cognitive disability; gesture interaction; gesture-based games;

    Abstract : The interest in video games has grown substantially over the years, transforming from a means of recreation to one of the most dominating fields in entertainment. However, a significant number of individuals face several obstacles when playing games due to disabilities. READ MORE

  5. 20. Binaural versus Stereo Audio in Navigation in a 3D Game: Differences in Perception and Localization of Sound

    University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Author : Ludvig Widman; [2021]
    Keywords : Binaural audio; spatial sound; stereo audio; computer games; localization; perception; Unreal Engine; Resonance Audio;

    Abstract : Recent advancements in audio technology for computer games has made possible for implementations with binaural audio. Compared to regular stereo sound, binaural audio offers possibilities for a player to experience spatial sound, including sounds along the vertical plane, using their own headphones. READ MORE