Essays about: "computer games study"

Showing result 21 - 25 of 142 essays containing the words computer games study.

  1. 21. User Interfaces and Gaming Performance : How the Type of UI Elements Impact Player Performance in FPS Games

    University essay from Jönköping University/Tekniska Högskolan

    Author : Thien Tran; Samuel Berg; [2021]
    Keywords : User interfaces; user interface types; video games; computer games; first-person shooters; gaming performance; esports; competitive gaming;

    Abstract : Electronic sports (esports) is an activity in which players compete against each other in video games. It could be beneficial for the esports industry if players were to perform more consistently. The user interface in the game is one aspect that could impact player performance. READ MORE

  2. 22. An Evaluation of the Unity Machine Learning Agents Toolkit in Dense and Sparse Reward Video Game Environments

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Jari Hanski; Kaan Baris Biçak; [2021]
    Keywords : Unity; ML-Agents; Reinforcement learning; Sparse rewards environment; Artificial Intelligence;

    Abstract : In computer games, one use case for artificial intelligence is used to create interesting problems for the player. To do this new techniques such as reinforcement learning allows game developers to create artificial intelligence agents with human-like or superhuman abilities. READ MORE

  3. 23. The Impact of Digital Games on English Vocabulary Learning in Middle School in Sweden (ages 9-12)

    University essay from Malmö universitet/Institutionen för kultur, språk och medier (KSM)

    Author : Stella Nanfuka Tebeweka; [2021]
    Keywords : Digital games; Digital games in learning; Early childhood learning; English in Sweden; English language learning; English vocabulary; Gamification; Gaming and language; Vocabulary acquisition; Vocabulary development;

    Abstract : In recent years, the age of additional language learning has been lowered in school education. What separates current students from the previous generation, however, is the fact that they use modern technology, such as digital games, and this can be used as a teaching strategy. READ MORE

  4. 24. FOLAR: A FOggy-LAser Rendering Method for Interaction in Virtual Reality

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Tianli Zhang; [2020]
    Keywords : Computer Graphics; Volumetric Rendering; Virtual Reality; Particle System; Participating Media; Illumination; Real-time Rendering;

    Abstract : Current commercial Virtual Reality (VR) headsets give viewers immersion in virtual space with stereoscopic graphics and positional tracking. Developers can create VR applications in a working pipeline similar to creating 3D games using game engines. READ MORE

  5. 25. Volume Rendering Simulation in Real-Time

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Enrique Perez Soler; [2020]
    Keywords : Volume Rendering; Real-time Simulation; Computer Graphics ; Shader ; Volymåtergivning; realtidssimulering; datorgrafik;

    Abstract : Computer graphics is a branch of Computer Science that specializes in the virtual representation of real-life objects in a computer screen. While the past advancements in this field were commonly related to entertaining media industries such as video games and movies, these have found a use in others. READ MORE