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Found 4 essays matching the above criteria.

  1. 1. The Impact of Diegetic and Non-diegetic User Interfaces on the Player Experience in FPS Games

    University essay from Södertörns högskola/Medieteknik

    Author : Aryan Khazanehdarloo; Karim Mohamed; [2022]
    Keywords : Diegetic Interface; Non-diegetic interface; User Interface; Player Experience; Immersion; Game difficulty; First-person shooter; Diegetisk gränssnitt; Icke-diegetisk gränssnitt; Användargränssnitt; Spelupplevelse; Immersion; Spelsvårighetsgrad; Förstapersonsskjutare;

    Abstract : In this study, a video game prototype was developed to research the impacts of diegetic and non-diegetic interfaces on two facets of player experience in the context of video games, game difficulty and immersion. A total of 10 participants took part in a play session where they played the prototype, which was followed by semi-structured interviews where the participants discussed their perceived player experience. READ MORE

  2. 2. Learning the ropes through environmental and indexical storytelling : Introducing basic mechanics as a part of the world

    University essay from Blekinge Tekniska Högskola/Institutionen för teknik och estetik

    Author : Julia Elmhammar; Amanda Berg; [2021]
    Keywords : indexical storytelling; environmental storytelling; diegetic; non-diegetic effects; indexical storytelling; environmental storytelling; diegetisk; icke diegetisk; tutorial;

    Abstract : Abstrakt Diegetiska effekter, icke diegetiska effekter, indexical -och environmental storytelling i relation till tutorials, vad händer när man introducerar spelets mekaniker med hjälp av dessa?  Denna artikel undersöker hur andra spel har använt sig av ovan begrepp för att introducera mekaniker och spelvillkor. Vi kommer diskutera hur environmental -och indexical storytelling tillsammans med diegetiska och icke diegetiska visuella effekter kan påverka spelarens inlevelse och förståelse av de grundliga mekanikerna i ett spelutrymme. READ MORE

  3. 3. The Impact of Spatial User Interface Integration within Strategy Games : An evaluation of a strategy game’s approachability within diegesis and spatial theory

    University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Author : Wilhelm Ackermann; [2021]
    Keywords : Approachability; Game Design; Diegesis; Design Space; Video Games; Strategy Games; HUD;

    Abstract : Diegesis and Spatiality are fundamental to visualization techniques in games. The impact of integrating user interfaces into the game world is a contentious issue between minimizing the heads-up display or maximizing functionality above realism. READ MORE

  4. 4. Confined and Condemned : The Impact a Restricted User Interface Has on the Player Experience in Survival Horror Games

    University essay from Södertörns högskola/Medieteknik

    Author : Hosein Taffazoli; Thomas Tiedemann; [2017]
    Keywords : user interface; player experience; diegetic; survival games; horror games; digital games; användargränssnitt; spelupplevelse; diegetisk; överlevnadsspel; skräckspel; digitala spel;

    Abstract : In this study, we will explore how a restricted user interface affects the player experience in survival horror games. To test this, we created a digital survival horror game. The restricted user interface in the prototype resides in the player controller who has access to five different user interface elements. READ MORE