Essays about: "karaktärer"

Showing result 1 - 5 of 171 essays containing the word karaktärer.

  1. 1. She Can Go Where She Will : Representations of Female Bicyclists in Late 19th-Century and Early 20th-Century Literature by H.G. Wells, Arthur Conan Doyle, Dorothy Richardson, Grant Allen, George F. Hall, and Alice Meynell

    University essay from Karlstads universitet

    Author : Anna Gustafsson; [2024]
    Keywords : bicycling women characters; late 19th-century and early 20th-century British and American literature; freedom; emancipation; feminism; gender; the New Woman; cyklande kvinnliga karaktärer; sen 1800-tals- och tidig 1900-talslitteratur från Storbritannien och USA; frihet; frigörelse; feminism; genus; the New Woman;

    Abstract : The purpose of this essay is to investigate how representations of bicycling women in literary works by H.G. Wells, Arthur Conan Doyle, Dorothy Richardson, Grant Allen, George F. Hall, and Alice Meynell express mental and physical freedoms that had previously been denied women due to archaic societal norms. READ MORE

  2. 2. Writing Your Way out of a Cage : Agency and Dehumanization in Colson Whitehead’s The Underground Railroad

    University essay from Karlstads universitet/Institutionen för språk, litteratur och interkultur (from 2013)

    Author : Alberto Ramos Vicario; [2024]
    Keywords : antiracism; slavery; American history; assimilationism; agency; discourse; antirasism; slaveri; amerikansk historia; assimilationism; agency; diskurs;

    Abstract : This thesis analyzes the conceptualization of agency as a form of resistance against dehumanizing slavery discourses present in the narrative The Underground Railroad (2016) by Colson Whitehead. For the historical contextualization and the theoretical background, the scholarly work Stamped from the Beginning by Ibram X. Kendi is used. READ MORE

  3. 3. Exploring the aesthetical qualities of scaled game maps through Human-AI Collaboration

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Petter Rignell; Christian Sjösvärd; [2023]
    Keywords : game design; scale; scalability; aesthetics; AI; Human-AI Collaboration; MAP-Elites; EDD;

    Abstract : The primary objective is to explore the scalability of two-dimensional game maps while preserving certain aesthetical qualities in scaled representations. By either upscaling or downscaling the maps, features of the map inducing these aesthetical qualities may diminish. READ MORE

  4. 4. Comparing Gaze Cues: Avatars versus Humans in Allocating Visual Attention : Eye Tracking Case Study

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Julius Albiz; [2023]
    Keywords : Gaze Cue; eye tracking; mixed-method; case study; Gaze Cue; eye tracking; mixad metod; fallstudie;

    Abstract : When designing websites or applications, being able to allocate visual attention to specific parts of an interface is important. One powerful tool that can be used for this is Gaze Cues, which is a social cue that makes use of gaze direction to allocate visual attention in the same direction. READ MORE

  5. 5. Non-playable characters' peripheral effect in relation to narrative and worldbuilding in video games

    University essay from Södertörns högskola/Medieteknik

    Author : Yamaan Kashif; [2023]
    Keywords : Non-playable character; NPC; RPG; Video Games; Worldbuilding; Narrative; Dialogue;

    Abstract : The goal of this thesis is to find out how non-playable characters (NPC) in their own peripheral way, contribute to the narrative and worldbuilding of a video game. A prototype of a role-playing video game (RPG) was created for this particular study, in order to investigate and measure the effect of NPCs on worldbuilding and narrative in video games. READ MORE