Essays about: "memory games"

Showing result 1 - 5 of 60 essays containing the words memory games.

  1. 1. Effectiveness of audio in games as a learning tool for improving memory retention

    University essay from Stockholms universitet/Institutionen för data- och systemvetenskap

    Author : Jonathan Arnfjell; Filip Hallberg; [2023]
    Keywords : Video Games; Education; Learning; Memory;

    Abstract : This thesis researches the impact of audio in video games as a tool for enhancing memorization through an experiment. Existing research has found that videogames have the potential to be used as learning tools, however there's a lack of research exploring what aspects of video games make them useful in a learning setting. READ MORE

  2. 2. "I don’t have too much experience with aging" : Methods for more impactful time skips in role playing games

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Tieren Costello; [2023]
    Keywords : time; time in games; temporal frames; roleplaying; narrative; immersion; research through design;

    Abstract : This study used a research through design method to examine time in roleplaying games, particularly with regards to the emotional impact of time skips as affected by various mechanical and narrative factors. The design in question drew from prior work in games, films, and other narrative works with time skips, based on the assumption that time skips can have a great emotional impact, but that impact may be lesser or greater depending on how it is handled. READ MORE

  3. 3. Cooperative Modular Neural Networks for Artificial Intelligence in Games : A Comparison with A Monolithic Neural Network Regarding Technical Aspects and The Player Experience

    University essay from Blekinge Tekniska Högskola/Fakulteten för datavetenskaper

    Author : Emil Högstedt; Ove Ødegård; [2023]
    Keywords : Neural Network; Modularization; Sensor; Reinforcement Learning; Supervised Learning; Neuralt Nätverk; Modulärisering; Sensor; Förstärkningsinlärning; Väglett Lärande;

    Abstract : Recent years have seen multiple machine-learning research projects concerning agents in video games. Yet, there is a disjoint between this academic research and the video game industry, evidenced by the fact that game developers still hesitate to use neural networks (NN) due to lack of clarity and control. READ MORE

  4. 4. Evaluating the performance of a team consisting of an advanced agent and a less advanced agent in the game Manille : A comparison of agents trained using the CFR algorithm with and without abstractions.

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Oliver Lindgren; Leonardo Rezza; [2023]
    Keywords : ;

    Abstract : Making artificial intelligence (AI) algorithms solve games has always been an interesting benchmark of AI research. Perfect information games like Chess can be played on a level beyond human capabilities. READ MORE

  5. 5. Nuking Duke Nukem : Reaching the Stack via a Glboal Buffer Overflow in DOS Protected Mode

    University essay from Umeå universitet/Institutionen för datavetenskap

    Author : Henrik Lindblom; [2023]
    Keywords : Computer Security; Operating Systems; Control-flow hijack attacks; Buffer Overflow; Stack; DOS;

    Abstract : Control-flow hijack attacks on software exploit vulnerabilities in the software’s memory handling. Over the years, various security mitigations have been developed to counter these attacks. However, compatibility issues have hindered the adoption of such measures in some legacy systems. READ MORE