Essays about: "player presence"
Showing result 11 - 15 of 28 essays containing the words player presence.
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11. You are here. Exploring the intersection of wayfinding and presence in video games
University essay from Malmö universitet/Fakulteten för kultur och samhälle (KS)Abstract : This thesis project aims to contribute knowledge to the field of user experience design in games by examining the relationship between presence and wayfinding in games in order to determine how one might design wayfinding systems that simultaneously facilitate player navigation and create a sense of presence. Based on examining and comparing existing literature on wayfinding and presence in games, and by analyzing existing games that accomplish the aforementioned dual purpose, I formulate a set of hypothetical design principles for presence-creating wayfinding design. READ MORE
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12. Designing with Sound to Reduce Motion Sickness in VR
University essay from Uppsala universitet/Institutionen för speldesignAbstract : Motion sickness has been a significant obstacle for the development of Virtual Reality technology since the beginning of its existence. Research has shown that audio can be used to reduce motion sickness in VR. READ MORE
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13. We Move in Order to Perceive : A Mouse-tracking Study of User Behaviour During Stalling Branched Videos with a Playback Bar
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : This thesis analyses how users' mouse behaviour during a video stall gets influenced by the type of video, either branched or linear, and by the presence of a playback bar. An experiment was conducted with thirty-two participants divided into six groups. READ MORE
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14. Local Government Fragmentation and Debt Development in Swedish Municipalities
University essay from Göteborgs universitet/Graduate SchoolAbstract : The common pool problem and veto player model states that fragmented governments generate higher levels of public debt. This study explores these mechanisms in the Swedish setting, which has not previously been investigated, by using panel data for 289 municipalities between 1998 to 2017. READ MORE
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15. In-game transactions in Free-to-play games : Player motivation to purchase in-game content
University essay from Uppsala universitet/Institutionen för speldesignAbstract : Throughout the last two years the revenues from in-game transactions in video-games have increased due to its growing presence both in traditional retail games as well as digital due to the fact that more and more games have become free. This growing presence is the basis for answering the question of what motivates players to spend money on in-game purchases in freeto-play games. READ MORE