Essays about: "player presence"

Showing result 6 - 10 of 28 essays containing the words player presence.

  1. 6. “Not my MVP!” : Analysing impoliteness in Twitter comments towards award-winning basketballers in the NBA and WNBA leagues

    University essay from Stockholms universitet/Engelska institutionen

    Author : Jonathan Rosén; [2023]
    Keywords : Impoliteness; gender; positive impoliteness; bald on-record impoliteness; NBA; WNBA; Twitter;

    Abstract : This essay investigates impoliteness in the context of Twitter-based comments on award announcing tweets for the Most Valuable Player-award (MVP) in the National Basketball League (NBA) and the Women´s National Basketball League (WNBA). A comparison was made between how impoliteness is realized in the male NBA and the female WNBA,allowing for a comparison of received impoliteness based on gender. READ MORE

  2. 7. Game graphic, emotions, and player performance : A qualitative study about their relations

    University essay from Södertörns högskola/Medieteknik

    Author : Katarina Johansson; Mia Roberts; [2022]
    Keywords : Performance; Game graphics; Emotions; Self-confidence; Immersion; Frustration; Prestation; Spelgrafik; Känslor; Självförtroende; Inlevelse; Frustration;

    Abstract : This paper will cover the correlation between emotions, game graphics and their effect on player performance in competitive video games. In order to analyze and measure player performance, a game demo was made for the purpose of this study. This is a qualitative study with 10 participants that were split into pairs of two. READ MORE

  3. 8. Otome Game localization : A case study of the character Toma from Amnesia

    University essay from Högskolan Dalarna/Institutionen för språk, litteratur och lärande

    Author : Evamaria Dunkel-Duerr; [2021]
    Keywords : Otome game; game localization; Japanese studies; virtual love; character personality; iyashi; player reception; emotional attachment;

    Abstract : Using the Otome game Amnesia and its localized version Amnesia: Memories as a case study, the phenomenon of Otome games was explored from a translation- and Japanese studies' perspective. This paper investigated how translation choices shape character personality, and, as such, Western views. READ MORE

  4. 9. The Benefits of the Placebo Effect in Serious Games : Possible Applications to Game Design

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Elly Ljungman; HM Muim Rahman; [2021]
    Keywords : Serious game design; Brain training game; Placebo response; Priming; Conditioning; Self-efficacy.; Seriös speldesign; Hjärnträning spel; Placeboeffekt; Priming; Betingning; Självförmåga.;

    Abstract : The presence of the placebo effect can be traced down both in the medical field and games. In the medical field, the placebo effect has been used to understand the effectiveness of any treatment or a specific drug given in a control group. If the medicine is working or it’s just the perceived improvement, which is the placebo effect. READ MORE

  5. 10. How Quicksave and Quickload Affects Immersion Within Immersive Simulation Games

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Alexandru Bugnar; Jesper Persson; [2021]
    Keywords : Immersive Sim; Immersion; Flow; Presence; Mechanics; Game Design; Immersive Sim; Inlevelse; Flöde; Närvaro; Mekaniker; Spel Design;

    Abstract : Immersive sims are all about being immersed and acting in a believable world, despite this,we believe that how their save systems affect player experience has not been exploredenough. In this paper we examined the relationship between save systems, save scumming,and player immersion using the scales tested by Weibel and Wissmath (2012) in their studyabout presence and flow and how they constitute immersion. READ MORE