Essays about: "player presence"
Showing result 16 - 20 of 28 essays containing the words player presence.
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16. Complexity Within the Beautiful Game
University essay from Handelshögskolan i Stockholm/Institutionen för företagande och ledningAbstract : This study examines managerial change in swedish football. It roots itself in traditional managerial change literature, and further examines the phenomenon from the perspective of institutional complexity, something that has not previously been researched. READ MORE
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17. VR Gaming - Hands On : The use and effects of bare hand gestures as an interaction method in multiplayer Virtual Reality Games
University essay from Linnéuniversitetet/Institutionen för medieteknik (ME)Abstract : The field of virtual reality (VR) is getting increasing attention from the scientific community and it is being portrayed by advertisements as the user interface (UI) of the future. This is a fair statement since the prior uses of VR that used to exist only in fiction movies and books are now widely available in many forms and settings to the public. READ MORE
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18. A 2D video player for Virtual Reality and Mixed Reality
University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)Abstract : While 3D degree video in recent times have been object of research, 2D flat frame videos in virtual environments (VE) seemingly have not received the same amount of attention. Specifically, 2D video playback in Virtual Reality (VR) and Mixed Reality (MR) appears to lack exploration in both features and qualities of resolution, audio and interaction, which finally are contributors of presence. READ MORE
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19. Songs of Transistor : A study of sound design in video games
University essay from Södertörns högskola/MedieteknikAbstract : While there is a lot of research about other aspects of game design, there are fairly few studies about music and sound in video games. Since music and sound are components of next to all games, it is interesting to investigate how this aspect affects the perceived immersion of gamers. READ MORE
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20. Follow the Raven : A Study of Audio Diegesis within a Game’s Narrative
University essay from Blekinge Tekniska Högskola/Institutionen för teknik och estetikAbstract : Virtual Reality is one of the next big things in gaming, more and more games delivering an immersive VR-experience are popping up. Words such as immersion and presence has quickly become buzzwords that’s often used to describe a VR-game or experience. This interactive simulation of reality is literally turning people’s heads. READ MORE