Essays about: "questionnaire user"
Showing result 1 - 5 of 392 essays containing the words questionnaire user.
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1. 3D/VR - Data flow visualization
University essay from Uppsala universitet/Institutionen för informationsteknologiAbstract : This thesis delves into the realm of Virtual Reality (VR) to explore its potential for visualizing data flows in intricate systems. Focused on the transition from conventional 2D representations to immersive 3D experiences, the study employs Unity and Oculus Quest 2 for prototyping. READ MORE
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2. CHATBOT TO SUPPORT LEARNING AMONG NEWCOMERS IN CITIZEN SCIENCE
University essay from Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärandeAbstract : Purpose: Citizen Science (CS) can be defined as the intentional involvement of the public as volunteers in scientific activities or research. Participation in CS can be described as a learning process, but long-term engagement of volunteers is hard to sustain. READ MORE
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3. Interrupting prolonged sitting behavior with gamification: Mobile adaptation of the break reminder desktop app Liopep
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : The present work aims at guiding the design transition of the break reminder desktop application Liopep to a mobile platform. The goal is to improve and adapt the gamified intervention to address sedentary behavior at an organizational level. READ MORE
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4. Evaluating the user experience of a learning management system : – to improve usability
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : This master’s thesis evaluates the usability of an internal learning management system (LMS) in cooperation with the industrial organization Atlas Copco. As e-learning gains increasing prominence as a central tool for competence development within organizations, the seamless usability of LMSs plays a vital role in enhancing the employee experience. READ MORE
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5. THE IMPACT OF DYNAMIC GAME DIFFICULTY BALANCING ON PLAYER USER EXPERIENCE IN PUZZLE GAMES : A case study
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : This study delves into the relationship between Dynamic Game Difficulty Balance and Game User Experience in the context of puzzle games. The aim of this study was to explore the impact of DGDB on user experience in puzzle games, focusing on player engagement, immersion, and the occurrence of a-ha moment. READ MORE