Essays about: "render technical"

Showing result 1 - 5 of 17 essays containing the words render technical.

  1. 1. Improve game performance tracking tools : Heatmap as a tool

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Niklas Wessman; [2022]
    Keywords : Software Performance Tracking; Software Performance profiling; Heatmap; Software Testing; Automatic Testing; Game Development; Game Testing; Mjukvaruprestandaspårning; Mjukvaruprestandaprofilinger; Färgdiagram; Mjukvarutestning; Automatisk testning; Spelutveckling; Speltestning;

    Abstract : Software testing is a crucial development technique to capture defects and slow code. When testing 3D graphics, it is hard to create automatic tests that detect errors or slow performance. Finding performance issues in game maps is a complex task that requires much manual work. READ MORE

  2. 2. Ett nyliberalt skifte i Tanzania? : en WPR-analys av ledarkrönikor i tanzanisk statsägd media

    University essay from SLU/Dept. of Urban and Rural Development

    Author : Carl Olsson; [2022]
    Keywords : Tanzania; Samia Suluhu Hassan; nyliberalism; render technical; anti-politics; WPR; utländska direktinvesteringar; FDI;

    Abstract : Denna uppsats undersöker huruvida Tanzanias president Samia Suluhu Hassan har en nyliberal inställning till utländska direktinvesteringar. Ledarkrönikor från den statligt ägda tidningen Daily News analyseras med hjälp av WPR-metoden, en definition av nyliberalism inklusive de två begreppen anti-politics och render technical. READ MORE

  3. 3. Efficient generation and rendering of tube geometry in Unreal Engine : Utilizing compute shaders for 3D line generation

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Platon Woxler; [2021]
    Keywords : Computer Graphics; Mesh Models; General-Purpose Computing on Graphics Processing Units GPGPU ; Datorgrafik; Mesh-modeller; Beräkningar på Grafikprocessorer för Generella Användningsområden;

    Abstract : Massive graph visualization in an immersive environment, such as virtual reality (VR) or Augmented Reality (AR), has the possibility to improve users’ understanding when exploring data in new ways. To make the most of a visualization, such as this, requires interactive components that are fast enough to accommodate interactivity. READ MORE

  4. 4. Unfolding the Assemblage : Towards an Archaeology of 3D Systems

    University essay from Stockholms universitet/Filmvetenskap

    Author : Artem Rakov; [2020]
    Keywords : 3D; stereoscopy; digital; analogue; recording; capturing; projection; viewing; eyewear; the observer; media archaeology; hardware; software; reverse engineering; machine time; non-linearity; materiality;

    Abstract : Recent scholarship around the topic of 3D mainly deals with the visual developments that have occurred in the medium during the 21st century. A common perception in these strands of research is that in comparison to the production workflows employed in the analogue era, the 3D compositions that are being crafted through the aid of the ever-evolving digital technology have made 3D develop for the better. READ MORE

  5. 5. Hardware accelerated ray tracing of particle systems

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Ludvig Lindau; [2020]
    Keywords : Ray Tracing; Particle; Rendering;

    Abstract : Background. Particle systems are a staple feature of most modern renderers. There are several technical challenges when it comes to rendering transparent particles. Particle sorting along the view direction is required for proper blending and casting shadows from particles requires non-standard shadow algorithms. READ MORE