Essays about: "shaders"

Showing result 1 - 5 of 32 essays containing the word shaders.

  1. 1. Exploring procedural generation of planets : Developing a tool to create spherical worlds

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Filip Tripkovic; [2023]
    Keywords : Procedural Content Generation; PCG; Planet; World; Sphere; Terrain; Noise; Unity; Editor; Designer; Tool; Game Development;

    Abstract : If you want procedurally generated content in your games, you often have to rely on your own ability to develop the desired tools. This can be limiting for newer game developers, leading to certain types of gameplay not being considered when designing games. READ MORE

  2. 2. Android Runtime Shader Performance Analysis

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Yang Yang; [2023]
    Keywords : ;

    Abstract : RuntimeShader is newly introduced into Android API from Android 13 (API level 33). The class can be used to build fragment shaders with Android Graphics Shading Language (AGSL), a shading language. READ MORE

  3. 3. Procedural Textures in CET : Investigating the feasibility of implementing procedural textures in CET

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Sandell Oscar; Schuber Adam; [2023]
    Keywords : procedural textures; shaders; CET;

    Abstract : Applications with 3D graphics often utilize high-resolution image textures to enhance re-alism. Image textures are stored as large files, which can result in significant storage spaceallocation for the application. Furthermore, image textures are also disadvantaged becausethey are static and lack flexibility. READ MORE

  4. 4. Smooth Particle Ribbons Through Hardware Accelerated Tessellation

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Oliver Eriksson; [2022]
    Keywords : particles; tessellation; b-spline; mesh shaders;

    Abstract : Generating and rendering ribbons from a stream of particles is common in games and VFX to visualize flow. To create detailed smooth particle ribbons this work combines tessellation and B-splines, which gives smooth surfaces with contiguous normals. READ MORE

  5. 5. Interactive Visualization of Air Traffic in OpenSpace

    University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Author : Adrian Andersson; Joel Paulsson; [2021]
    Keywords : ;

    Abstract : This thesis report presents a master’s thesis project in Media Technology by two students from Linköping University, Sweden. The project was implemented in collaboration with the Visualization Center C and Linköping University during the spring of 2021 resulting in the creation and development of two spatiotemporal visualizations featuring air traffic data in the OPENSPACE software. READ MORE