Essays about: "spelifiering"

Showing result 1 - 5 of 34 essays containing the word spelifiering.

  1. 1. OpenCourse: Gamification in Computer Science Education

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Gustaf Bodin; Elias Ekroth; Tobias Engblom; Filip Linde; Anwarr Shiervani; [2023-03-03]
    Keywords : Gamification; Education; Heuristic Evaluation; Desktop Application Development; Spelifiering; Utbildning; Heuristisk Utvärdering; Datorapplikationsutveckling;

    Abstract : Academic degrees in computer science suffer from the highest dropout rates among universities. As a result, there is a lack of technical professionals, which could threaten the digital infrastructure. READ MORE

  2. 2. Ready, set, regenerate! : A design study about affecting driver behaviours through gamification elements.

    University essay from Högskolan i Halmstad/Akademin för informationsteknologi

    Author : Albin Qvist; Philip Johansson Subiabre; [2023]
    Keywords : Gamification; In-Vehicle Information Systems; IVIS; Regenerative braking; Simulator;

    Abstract : The automotive industry plays a significant role in global CO2 emissions. A transition towards electric vehicles is part of the solution to lower CO2 emissions. READ MORE

  3. 3. From gamer boy to gym boy : A design study on gamification

    University essay from Linköpings universitet/Interaktiva och kognitiva system

    Author : Caroline Estgren; [2023]
    Keywords : user experience; user interface; UX; UI; gamification; human centered design; health application.; användardesign; gränssnittsdesign; spelifiering; interaktionsdesign; gymapplikation; applikationsdesign.;

    Abstract : A study investigating how gamification features can be designed within a gym application, how they affect the user’s situated motivation and user engagement, and how these features could increase user loyalty to the product. ... READ MORE

  4. 4. Can you get consultants to update their CV more often by asking them how they are doing? : A design study on how behavior changing design can impact consultant CV writing

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Agnes Forsberg; [2023]
    Keywords : persuasive design; gamification; user-centered design; FBM; enterprise systems; motivation; UX; Double Diamond; CV writing; consultant; övertygande design; spelifiering; användarcentrerad design; FBM; företagssystem; motivation; UX; Double Diamond; CV-skrivande; konsulter;

    Abstract : Consultants do not update their CVs enough - partly because it is boring, partly because they do not have the time, and partly because it requires a lot of detail. Using motivational theories as the base, this thesis tries to improve the consultant CV writing experience using persuasive design and gamification. READ MORE

  5. 5. Swift vs React Native : A performance comparison for automatization of gamification using QR-codes

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Farzaneh Tajik; Josefin Lindström; [2023]
    Keywords : React Native; Swift; cross platform; iOS; automatization; gamification; Swift; React Native; plattformsoberoende; iOS; spelifiering; automatisering;

    Abstract : In the world of mobile applications, there is no lack of frameworks and languages to use for development. One of the most used frameworks is React Native, which builds on React for web browsers. The React Native framework allows the developer to write the application in JavaScript, and run the application on iOS or Android devices. READ MORE